

Diana vs Jayce Counter Pick
Matchup Summary
What the Data Means
Two very different profiles meet in the Mid lane: Diana the fighter/assassin hybrid, Jayce the fighter/marksman hybrid. The sample behind this page is 190 games from patch 16.13.1, and Diana wins 56.8% of them. Being 6.8 points clear of the 50% line makes Jayce a favourable draw for Diana.
Diana threatens Moonfall; Jayce counters through Lightning Field / Hyper Charge. The pressure spikes when Moonfall and Mercury Cannon / Mercury Hammer come online together.
Both champions are melee (Diana at 150, Jayce at 125), so the lane is decided by cooldowns rather than reach.
Both Diana and Jayce threaten mainly mixed damage, so one resistance covers the lane. Diana carries 640 base health to Jayce’s 590, and 31 armour to 22. Diana absorbs early autos better by 9 armour. Level 18 armour lands at 104 for Diana and 107 for Jayce. Movement speed: Diana 345, Jayce 335.
Difficulty ratings read 7/10 and 4/10, with Jayce on the harder end — worth weighing before trusting the percentage. 190 games sit behind that figure, and it moves whenever Diana or Jayce gets tuned. Figures refresh from Emerald+ ranked play, so this Diana page follows the live meta.
FAQ
Yes — Diana holds the statistical advantage in this matchup. Diana wins 56.8% of the recorded games.
56.8% from Diana's perspective, measured on patch 16.13.1.
190 ranked games at Emerald rank and above, across all regions.
The current Diana build — items, runes and skill order from the same data set — is on the Diana build page.