

Azir vs Fizz Counter Pick
Matchup Summary
What the Data Means
Azir, the Emperor of the Sands, meets Fizz, the Tidal Trickster, in the Mid lane. The sample behind this page is 340 games from patch 16.13.1, and Azir wins 41.2% of them. That is 8.8 points under even, which is why Fizz is listed among the champions Azir struggles into.
Range decides much of the early game: Azir attacks from 525 units, Fizz from 175. Every step Fizz takes forward is one Azir can answer from range.
Watch the cooldowns that swing it: Azir’s Conquering Sands (Q) against Fizz’s Playful / Trickster (E). The pressure spikes when Emperor’s Divide and Chum the Waters come online together.
Both sides lean mixed, meaning Fizz and Azir shop from the same defensive shelf. Level-one bases: Azir 575 HP / 25 armour / 30 MR, Fizz 640 / 26 / 32. Level 18 armour lands at 110 for Azir and 104 for Fizz. Base movement favours Fizz — 330 versus 335.
A 9/10 difficulty rating on Azir, against 6/10, means the sample includes plenty of players still learning it. Sample size counts as much as the number — 340 games for Fizz here.
FAQ
No — current data marks this as a counter matchup: Fizz has the statistical edge. Azir wins 41.2% of the recorded games.
41.2% from Azir's perspective, measured on patch 16.13.1.
340 ranked games at Emerald rank and above, across all regions.
The current Azir build — items, runes and skill order from the same data set — is on the Azir build page.