

Azir vs Galio Counter Pick
Matchup Summary
What the Data Means
Two very different profiles meet in the Mid lane: Azir the mage/marksman hybrid, Galio the tank/mage hybrid. Over 334 ranked games on patch 16.13.1, Azir closes out 41.6% of them. A deficit of 8.4 points is what earns Galio its counter flag in this matchup.
Azir threatens Emperor’s Divide; Galio counters through Shield of Durand. Level six shifts things: Emperor’s Divide on one side, Hero’s Entrance on the other.
Both Azir and Galio threaten mainly mixed damage, so one resistance covers the lane. Starting health splits 600 to 575 in Galio’s favour, with armour at 25 against 24. Azir scales to 2411 health by 18 while Galio reaches 2742. Movement speed: Azir 330, Galio 340.
Range decides much of the early game: Azir attacks from 525 units, Galio from 150. That forces Galio to play around cooldowns and pathing rather than raw stats.
Azir is the more demanding of the two to pilot (9/10 versus 5/10), which quietly shapes the win rate. 334 games sit behind that figure, and it moves whenever Azir or Galio gets tuned. The page tracks Azir against Galio continuously rather than freezing on one patch.
FAQ
No — current data marks this as a counter matchup: Galio has the statistical edge. Azir wins 41.6% of the recorded games.
41.6% from Azir's perspective, measured on patch 16.13.1.
334 ranked games at Emerald rank and above, across all regions.
The current Azir build — items, runes and skill order from the same data set — is on the Azir build page.