

Azir vs Yasuo Counter Pick
Matchup Summary
What the Data Means
Azir, the Emperor of the Sands, meets Yasuo, the Unforgiven, in the Mid lane. The sample behind this page is 664 games from patch 16.13.1, and Azir wins 55.6% of them. That is 5.6 points above even, so Yasuo is one of the matchups Azir can lean on.
Both sides lean mixed, meaning Yasuo and Azir shop from the same defensive shelf. Starting health splits 590 to 575 in Yasuo’s favour, with armour at 25 against 32. The 7-armour edge belongs to Yasuo. By level 18 that becomes 2411 health and 110 armour for Azir against 2460 and 110 for Yasuo. Base attack damage is 56 against 60, so Yasuo wins the raw auto-attack exchange. Base movement favours Yasuo — 330 versus 345.
Watch the cooldowns that swing it: Azir’s Conquering Sands (Q) against Yasuo’s Sweeping Blade (E). Then it becomes Emperor’s Divide against Last Breath, and the one still holding it sets the terms. Resources split the two: Mana for Azir, Flow for Yasuo.
Range decides much of the early game: Azir attacks from 525 units, Yasuo from 175. Every step Yasuo takes forward is one Azir can answer from range.
Everything comes from Emerald+ solo queue and refreshes without manual input.
FAQ
Yes — Azir holds the statistical advantage in this matchup. Azir wins 55.6% of the recorded games.
55.6% from Azir's perspective, measured on patch 16.13.1.
664 ranked games at Emerald rank and above, across all regions.
The current Azir build — items, runes and skill order from the same data set — is on the Azir build page.