

Aurelion Sol vs Kassadin Counter Pick
Matchup Summary
What the Data Means
Kassadin’s passive, Void Stone, reduces the magic damage he takes and lets him ignore unit collision — a direct answer to a matchup where every point of damage Aurelion Sol deals, from Breath of Light to Falling Star, comes from the magic school. That mitigation compounds with Null Sphere, which interrupts channeled abilities on top of dealing damage, threatening the multi-second cast Breath of Light needs to ramp up fully.
Riftwalk, Kassadin’s ultimate, lets him blink repeatedly at an increasing mana cost, giving him more late-game mobility than Aurelion Sol’s own Astral Flight can reliably outrun. The results lean the same way from early to late: across 245 games on patch 16.13.1, Aurelion Sol wins only 41.6% against Kassadin, rated Hard. Both are rated difficulty 7 and 8 respectively, and Kassadin’s 150 attack range keeps him inside Force Pulse charge-up distance far more reliably than Aurelion Sol wants, since Force Pulse itself draws bonus energy from nearby spellcasting — his own included. Kassadin also ends up considerably tankier by level 18, 2,567 health to Aurelion Sol’s 2,130, adding raw durability on top of the flat magic reduction Void Stone already provides.
FAQ
No — current data marks this as a counter matchup: Kassadin has the statistical edge. Aurelion Sol wins 41.6% of the recorded games.
41.6% from Aurelion Sol's perspective, measured on patch 16.13.1.
245 ranked games at Emerald rank and above, across all regions.
The current Aurelion Sol build — items, runes and skill order from the same data set — is on the Aurelion Sol build page.