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The Walking Dead: Streets of Survival announced — arcade survival action

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2 hours ago vpesports

Trailmark Games and Odaclick Game Studio (the same team behind The Karate Kid: Street Rumble) unexpectedly announced The Walking Dead: Streets of Survival. It’s a side-scrolling beat ’em up set in the AMC series The Walking Dead. The game will be coming to PlayStation 5, Xbox Series X, Switch 2, Nintendo Switch, and PC (Steam). There’s no specific release date yet, but a PC demo is already running—you can try it right now.

Streets of Survival Gameplay and Character Overview

The developers promise intense arcade action in a world where death is commonplace. You’ll play as Rick Grimes, Daryl Dixon, and Michonne—each with their own style and quirks. Walker-infested tunnels, ruined settlements, and enemy strongholds—locations familiar from the series. The main antagonists are the Saviors, led by Negan. In addition to the living, you’ll have to fend off hordes of the undead using combos, signature weapons, and finishing moves. Survival requires special effort.

Story Campaign: Total War, Beat ‘Em Up Style

The story campaign is based on the “Total War” arc—the conflict with the Saviors is shown through the lens of a beat ’em up, adding walkers and unexpected surprises from the series. Explore Sanctuary, Hilltop, and Alexandria—locations enhanced with dynamic scenes, dangerous environments, and tense moments.

Walking Dead game battle

Unique Weapons and Stats for Rick, Daryl, and Michonne

Rick’s Magnum, Michonne’s katana, Daryl’s trusty crossbow—each character has unique stats and abilities inspired by the show.

Combat System Features and Multi-Phase Boss Battles

A brutal arcade beat ’em up: melee attacks, area attacks, combos—all in fast-paced skirmishes.
Walker hordes and Saviors: adapt, assess threats, and fight for every meter.
Bosses: Winslow, Well Walker, Negan, and Simon—multi-phase battles where victory is inevitable.
Arcade mode with replayability: master moves at varying difficulty levels. For a more relaxed experience, there’s an easy mode.

Starfield Update 1.12.0 and Performance Tests

While zombie action fans wait for The Walking Dead, Starfield owners have received a major patch. Let’s take a look at how it impacted performance on different platforms.

Starfield Frame Rate Analysis on Consoles and PC

Bethesda marketed Update 1.12.0 (June 2026) as a “stabilizing” update, but the results were mixed. We analyzed Digital Foundry benchmarks, user measurements, and our own statistics. Here’s what we found.

Starfield update performance test

PlayStation 5 and Xbox Patch Performance Tests

Platform Before Patch After Patch Mode
PS5 52 FPS, drops to 42 58 FPS, drops to 48 Performance
PS5 30 FPS, stable 30 FPS, less texture streaming Quality
Xbox Series X 55 FPS, drops to 45 59 FPS, drops to 50 Performance
Xbox Series S 30 FPS, unstable, down to 25 30 FPS almost everywhere, rare drops to 28 Performance

Key Findings:

  • PS5 saw the most noticeable improvement – ​​it now maintains ~48 FPS in open city scenes instead of 42.
  • The developers optimized shadow rendering and grass draw distance.
  • Xbox Series X improved, but still struggles occasionally in Akila City. The patch eliminated micro-stutters, but overall smoothness is slightly lower than on the PS5.
  • The Series S has finally reached a stable 30 fps—a win for a budget console. Previously, the image on New Atlantis turned into a slideshow.

Starfield Stability on Nvidia and AMD GPUs

Configuration Before Patch After Patch
RTX 3060 + Ryzen 5 5600, 1080p Medium 45–55 FPS, crashes during cell loading 55–65 FPS, crashes disappeared
RTX 4080 + 7800X3D, 1440p Ultra 80–90 FPS 90–105 FPS
Steam Deck, low settings 25–30 FPS with drops 30–35 FPS, stable

The main fix is ​​a reworked texture streaming. Now, even on older SSDs, stuttering when entering new locations is less common. However, an issue with reflections in puddles (specific to AMD graphics cards) remains—Bethesda promises to fix it in the next hotfix.

Known technical issues and critical game crashes

Crashes on Xbox Series X when quickly navigating through menus are common, but less common.
On PS5, in quality mode, character shadows sometimes disappear in dialogue.
The PC version still struggles with AVX instructions on older Intel processors (Haswell and older)—running is possible, but with micro-freezes.

Patch testing results and the advisability of the update

Absolutely yes. Even if you have weaker hardware, the stability improvement is noticeable. Console players will experience smoother gameplay without compromising graphics. And on PC, crashes when transitioning between planets have finally disappeared. If you’ve been putting off returning to Starfield due to technical issues, now is the perfect time.

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