Trick is a versatile operator with a unique passive talent: resurrection. The optimal build strategy is the Heavy specialization, which emphasizes maximum survivability, making him an impenetrable shield for the entire team.
Table of Contents
Who is Trick and his role in the squad
Trick, a clone trooper, joins the squad early in Star Wars Zero Company. He excels in the roles of a frontline fighter and a classic tank. His passive ability, “Force,” sets his base health, while his skill, “Brutal Strike,” deals melee damage and guarantees a stun.
For battlefield control, he has “Rocket Strike,” a lifesaver against groups of enemies. This ability has an area-of-effect effect, instantly destroys cover, and inflicts a vulnerable status. This combination of mechanics allows him to easily transform into both an aggressive damage dealer and a damage-absorbing battering machine.
“For the Brothers” Talent – Full Rank Table
The Operator’s trump card is their unique passive tree. Understanding how leveling up changes the conditions of their “second life” directly impacts the outcome of complex battles.
SECOND WIND TALENT – RANKS AND EFFECTS
How Resurrection Works in Practice
The mechanic is triggered automatically upon receiving fatal damage for the first time in a battle. Trick is not knocked out, but immediately gets back on his feet. At the initial rank, you get a character with half HP, but at the maximum level of the skill, you completely meticulously restore health, remove negative statuses, and give bonus action points for an instant counterattack.
Comparing Specializations: Soldier, Assault, or Heavy?
The developers gave the Trick Soldier a choice of three build paths. To save you time resetting skills, we’ve compared all the options based on key stats.

CLASS COMPARISON – STATS
The Assault branch offers tempting damage, but in the late game, Trick without tank passives quickly fades away, even with a resurrection. The Heavy specialization is the optimal solution. The Unstoppable skill, combined with the Athletics passive, turns the operator into an indestructible turret, absorbing all enemy focus.
Leveling checklist – what to level first
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Max out “For Brothers” to rank 3. The return of action points upon resurrection is critical at the start.
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Take the Athletics passive. A direct increase to the health pool is never a bad thing.
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Unlock the Heavy specialization and the Bastion skill. Forcefully aggroes enemy units.
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Level up “Unstoppable.” Deals retaliatory damage to anyone who attempts to attack Trick in melee.
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Level up “For Brothers” to rank 5. Fully protecting against injuries saves health kits.
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Level up “Rocket Strike.” Save your AoE ability for the final stages—in the early stages, surviving is more important than taking cover.
Tank Gear and Weapons
The initial description suggests the Repeater or a blaster rifle. If your goal is to build a durable tank, forget about heavy machine guns.
The optimal choice is the standard blaster rifle. The Repeater consumes too many action points to fire and reload, leaving no AP for defensive abilities. The rifle offers flexibility: you save points for Brutal Strike or Bastion, maintaining consistent ranged damage. Modules should be used exclusively for armor increase, critical defense, and incoming damage reduction.
Battle Tactics and Best Pairings
On the battlefield, Trick should be the first. Move him to the front lines, activate cover, and use taunt. While enemy units try to penetrate his armor, your damage dealers freely carve up enemy positions.
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Trick + Clay: Clay calmly flank and deal massive damage to targets while they’re distracted by Trick.
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Trick + Tel: Tel, the sniper, takes out priority targets from a distance without fear of being intercepted.
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Medic Support: The Medic in the rear serves as backup, instantly adding shields if Trick’s HP drops before the resurrection triggers.
Common Mistakes and How to Avoid Them
The main mistake newbies make is trying to build a full-fledged damage dealer from a clone through the Assault tree. The result is a character who handles damage poorly and has a DPS inferior to specialized operators. The second common problem is ignoring the cost of action points. Don’t waste all your AP on attacks: the tank should always have some left over for a defensive maneuver or activating a taunt.
