The final mission, “The Infinite Coil,” in Star Wars Zero Company unlocks in the “Fathom’s Grand Design” arc after completing the main story chapters. This is the point of no return: the game leaves two to three turn cycles for preparation (according to various sources), after which it forces the squad to the finale, where Hawkes is required to disembark and survive. The battle itself is divided into three stages: a breakthrough to the security terminal, a duel with Typhon, and a final confrontation with Kundry Fathom.
Table of Contents
Point of no return: a complete checklist for preparing for the final mission

The signal for access to “The Infinite Coil” appears unexpectedly on the terminal, but jumping into the dropship immediately is a sure way to lose progress. Community reports vary: some players indicate a three-turn reserve, while others say only two turn cycles remain before the global map is locked. To face the finale with equanimity, it’s best to plan for a minimum of two turns and cover any loose ends early. After the finale, there’s no free mode, and returning to side missions is completely cut. The developers at Bit Reactor also didn’t include a classic New Game Plus mode—anything not completed before landing is permanently locked. Considering the permadeath mechanic, where three wounds permanently disable a comrade, here’s a meticulous checklist of mandatory steps:
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Max out your squad’s communications. Passive synergies save lives when your action points are at zero.
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Complete any remaining side contracts. Otherwise, you’ll lose unique attachments and valuable skills.
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Complete your squad’s personal achievements. Earning experience for them will give you a critical damage boost.
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Make a separate manual save. A slot before the mission starts will save your nerves if your squad is completely down.
Which squad to take for the final mission—the best squad composition and classes
The plot forces you to lead Hawks into battle, assigning him the first slot. He desperately needs a balanced support squad, and trying to take “main characters” for the sake of lore will only complicate things—there are practically no unique dialogues there.
Operatives — Final Boss Team Composition
Cly – Queen of AOE
During the breakthrough to the terminal, swarms of droids try to pin the group down. At this point, Clay’s combat jump right into the thick of the enemy line saves turns for the entire team. She doesn’t abandon her position and deals area-of-effect damage, weakening an entire group of droids in a single action.
Jay — the Automated Cleaner
The “Final Shot” passive makes Jay a key combat unit in prolonged firefights. This skill automatically destroys any enemy with 4 HP or less without spending any action points. With a strict turn limit, this outperforms any other passive ability in terms of overall benefit.
Critical Skills and Upgrades That Will Save Your Squad in the Finals
Reaching the final frontier with standard weapons is suicide. Strengthening the bonds between operatives in the base unlocks combo skills, without which reaching Fathom is practically impossible.

Priority is prioritized by skills for emergency health restoration and debuff removal, as Fathom actively spams mind control. Equip your weapons with armor-piercing modules—the super-tactical droid Typhon is encased in titanium, and standard caliber will simply tickle its nerves.
Infinite Spiral Walkthrough – Turn-Based Tactics
The mission is structured as a tight three-stage gauntlet, where any mistake leads to a restart of the entire location.
Landing and Path to the Security Terminal
Move along the left cover, ignoring distant enemies. The objective is to send Clay to the control console as quickly as possible. While one operative holds the terminal to complete the hack, the others maintain a perimeter defense against incoming reinforcements.
Fight with Typhon
The Super Tactical Droid appears on the battlefield on turn 3.
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Primary Targets: Sniper Droids. Their damage increases with each turn, so pick them off immediately.
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Response Mechanics: Avoid attacking Typhon with weak shots. In response, he orders all droids on the map to focus fire on the attacker.
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Procedure: First, clear the arena of all small enemies, then focus all three fighters’ damage on Typhon.
Fathom Fight
The duel with the leader of the Infinite Spiral cult has two phases.
During the first phase, ignore the summoned Coils and focus all damage on Fathom until his health drops to 50%. At this point, a cutscene will trigger, and Bennik will temporarily join the party. In the second phase, continue to pressure the boss, but remember the main danger: keep Hawkes at least 4-5 cells away from Fathom and away from your allies. If Fathom gets closer, he will take mental control of Hawkes and force him to shoot his own team.
5 Fatal Mistakes in the Final Mission – How to Avoid Losing Your Squad Forever
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Hawks closing the distance. By bringing the main character close to Fathom, you’re allowing the boss to take control of him.
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Wasting AOE abilities in the first round. If Clay wastes his jump before the first wave of droids appears, you’ll be simply overwhelmed.
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Ignoring snipers during the fight against Typhon. Snipers deal critical damage through cover if you let them survive for more than two turns.
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Attacking Typhon without a plan. A single shot will provoke a counterattack from the entire enemy group.
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Lack of strong bonds. Without team passives, the squad will quickly deplete health kits.
What’s After the Endgame – Postgame and New Game Plus
After the end credits, the game does not return you to the open world. There’s no free mode, and completing the campaign leaves access only to the main menu. The developers haven’t added a New Game Plus mode: repeating the game requires starting from scratch, although completing the story unlocks several cosmetic rewards and concept art in the collection menu.
