The number sounds impressive, but Remedy Entertainment itself is the first to caution against reading too much into it. In its financial report for the first half of 2026, the studio revealed that Control Resonant has already been added to wishlists by more than 1.5 million people across all platforms — and that’s before the marketing push ahead of its September release even ramps up.
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Why wishlists don’t equal sales
A wishlist on Steam, PlayStation Store, or Xbox is a handy metric, but a misleading one. It shows interest, not willingness to pay: some players are waiting for a discount, others simply noticed the announcement and clicked without a second thought. That’s likely why Remedy describes the results as “healthy momentum” rather than a breakout success.
A stronger signal comes from pre-order rankings on PlayStation Store, where Control Resonant currently sits among the top three most pre-ordered titles in the US, Brazil, and Germany. That’s a more meaningful indicator of commercial interest, since a pre-order involves an actual purchase decision rather than a click on “add to wishlist.”
What Deluxe Edition buyers get
There’s an extra incentive for PS5 owners specifically:
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Deluxe Edition owners get early access 48 hours before the official launch;
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the game is positioned as a standalone story set in the Control universe rather than a direct sequel;
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release is set for September 2026;
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Remedy stopped short of directly comparing wishlist numbers to Alan Wake 2 or the original Control, but says the figures look “strong compared to similar titles.”
One interesting wrinkle: the competitive landscape around the release date has eased up more than expected. Onimusha: Way of the Sword moved to an earlier date, while Phantom Blade Zero was pushed back to late October — meaning Control Resonant now has one less major rival to contend with in September. Remedy frames this as a fortunate coincidence rather than calculated timing, and is betting on the game’s distinctive style and quality to stand out, not on a quieter release calendar.
The bottom line: interest in the game is clearly there, and the pre-order rankings back that up more convincingly than raw wishlist numbers alone. But the real test comes in the weeks after launch, when it becomes clear whether that attention actually converts into purchases. Anyone following Remedy’s fortunes should watch less for September headlines and more for the studio’s report a quarter or two after release — that’s when the real sales figures will show up.
