Insider RogueTX, known for reliably leaking information about the Assassin’s Creed franchise, has revealed a fresh batch of details about the upcoming Assassin’s Creed Hexe. The release is targeted for June 2027, although the source notes that this date is an internal benchmark, and that if development issues arise, the project could be pushed back to the fall. The game will be released on PC, PS5, and Xbox Series X|S, and will have a PEGI 18 rating and Denuvo protection on PC.
Ubisoft has completely abandoned magic. Instead of witchcraft, it features a dark, earthy atmosphere with an emphasis on psychological pressure, inspired by the witch hunts in 16th-century Germany. The main character is Anika, a descendant of Claudia Auditore. The action will take place in Würzburg, Bavaria, with the option to explore other regions.
The fear system from the Jack the Ripper expansion for Assassin’s Creed Syndicate returns to the series. Anika will be able to sow panic among enemies: they will flee, abandon their positions, and make mistakes in combat. Civilians will become much more suspicious of strangers, making stealth more important. The map will remain large-scale, but noticeably more linear than in recent games in the series: three main regions—dense forests, villages, and towns—connected by rivers.
Parkour, according to RogueTX, will combine the classic pre-RPG style with mechanics from Shadows, such as double jumps and swings. The sound system has been reworked: sounds behind walls are muffled, making it more difficult to pinpoint enemy locations. The graphics are a noticeable improvement over Shadows, with a darker and more detailed atmosphere.
Rumor has it that Ezio Auditore may appear in the game—the legendary assassin will act as Anika’s mentor. Assassin’s Creed Hexe Editions and Prices
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Edition Price (USD) Price (RUB) Features
They promise a bonus quest for pre-ordering.
Assassin’s Creed Hexe and Shadows: Key Differences
What is known about the map and gameplay of Hexe?
Three key regions Instead of a vast open world, there are densely packed locations: forests with parkour through the trees, villages and small towns, and rivers as natural connections between them.
Linearity as a conscious choice. The developers sacrifice total freedom for narrative control and atmosphere. In a horror-focused game, this is critical: tension is built, the pacing is measured.
Redesigned AI. NPCs notice suspicious actions more quickly, coordinate during chases, and systematically check cover.
Development of Hexe, however, is not going smoothly: the project lost two directors in two months, then 50 developers due to layoffs. This calls into question both the original concept and the June release window. However, the success of Black Flag Resynced—2 million copies sold in 24 hours—has given Ubisoft a financial respite. An official announcement of Hexe, according to RogueTX, could happen relatively soon: a hint is already hidden in Black Flag Resynced in the form of Nuremberg Cathedral.
