

Zac vs Kindred Counter Pick
Matchup Summary
What the Data Means
A 325-unit gap in attack range shapes every exchange here. Kindred fights at 500 units while Zac reaches 175, so he has to spend Elastic Slingshot or simply walk forward before Unstable Matter, his percentage-maximum-health magic damage, does anything at all. Patch 16.13.1 records put Zac at 42.2% across 315 games, marking him as the losing side and the clash as Hard.
Mark of the Kindred compounds the problem. Completed Hunts permanently empower her basic abilities, so every camp Zac concedes is progress she keeps. Mounting Dread slows its target and converts into a Wolf pounce after two more attacks, punishing Zac’s 340 base move speed the moment he commits. Lamb’s Respite is the larger swing, since a zone where nothing can die deletes the burst window Let’s Bounce! is meant to create.
Damage types push itemisation in opposite directions. Kindred deals physical damage, so Zac‘s armour, 33 at level 1 and 112.9 at level 18, carries more weight than his 32 magic resist, and early armour components soften the Dance of Arrows pattern. His own output is magic, which means a single magic resist item on Kindred returns more than the usual marksman purchase. A health pool of 685 rising to 2,538 holds up in long fights, but only when Cell Division blobs are reabsorbed instead of abandoned on the ground.
FAQ
No — current data marks this as a counter matchup: Kindred has the statistical edge. Zac wins 42.2% of the recorded games.
42.2% from Zac's perspective, measured on patch 16.13.1.
315 ranked games at Emerald rank and above, across all regions.
The current Zac build — items, runes and skill order from the same data set — is on the Zac build page.