

Yunara vs Seraphine Counter Pick
Matchup Summary
What the Data Means
Yunara is a marksman, Seraphine a support/mage hybrid, and they meet in the ADC lane. 662 tracked games on 16.13.1 put Yunara at a 41.1% win rate into Seraphine. That is 8.9 points under even, which is why Seraphine is listed among the champions Yunara struggles into.
Both champions are ranged (Yunara at 575, Seraphine at 525), so the lane is decided by cooldowns rather than reach.
Yunara and Seraphine overlap on physical damage, so itemisation converges rather than splits. Starting health splits 590 to 570 in Yunara’s favour, with armour at 25 against 26. By level 18 that becomes 2460 health and 100 armour for Yunara against 2185 and 97 for Seraphine. Yunara also hits harder before items — 55 AD to 50. Yunara walks at 325 and Seraphine at 330, so Seraphine dodges skillshots a fraction easier.
Yunara looks for Kanmei’s Steps | Untouchable Shadow (E); Seraphine answers with High Note (Q). Level six shifts things: Transcend One’s Self on one side, Encore on the other.
The Yunara versus Seraphine numbers rebuild from current Emerald and above games.
FAQ
No — current data marks this as a counter matchup: Seraphine has the statistical edge. Yunara wins 41.1% of the recorded games.
41.1% from Yunara's perspective, measured on patch 16.13.1.
662 ranked games at Emerald rank and above, across all regions.
The current Yunara build — items, runes and skill order from the same data set — is on the Yunara build page.