

Yorick vs Yone Counter Pick
Matchup Summary
What the Data Means
Two melee champions with identical 175 attack range should produce an even fight, and over 2,055 games on 16.13.1 they do not: 44.9% for Yorick. Reach being equal, mobility decides the rest, and only one side has any.
Soul Unbound sends Yone’s spirit forward at bonus move speed and drags it back to a body left safely behind, which makes every engagement reversible for the player who prepared it. Mortal Steel becomes a dash once Gathering Storm reaches two stacks, and Fate Sealed blinks behind the last champion in a line, so the wall from Dark Procession becomes something to jump rather than something to respect. The counter is Mourning Mist, and it has to land on a target moving at 345 against 340.
Defensively Yorick is the sturdier build: 650 health and 36 armor at the start, 2,588 and 112.5 at level 18, against 620 and 33 growing to 2,405 and 111.2. Spirit Cleave still shields Yone by an amount that rises with the number of champions hit, and every second attack of his lands as magic damage through Way of the Hunter, so accumulated armor covers less of the incoming total than it appears to. Difficulty runs 8 against 6, which is why this is lost to a competent opponent and won against a careless one.
FAQ
No — current data marks this as a counter matchup: Yone has the statistical edge. Yorick wins 44.9% of the recorded games.
44.9% from Yorick's perspective, measured on patch 16.13.1.
2,055 ranked games at Emerald rank and above, across all regions.
The current Yorick build — items, runes and skill order from the same data set — is on the Yorick build page.