

Yone vs Riven Counter Pick
Matchup Summary
What the Data Means
Yone is behind here: 39.9% across 386 mid games on patch 16.13.1, a result the difficulty model reads as Hard. The reach gap is the first thing to understand, and it is thin. Yone attacks from 175 units, Riven from 125, so a 50-unit edge decides who gets the free poke — until Blade of the Exile grants her attack damage and extra range for its duration and erases it.
Riven pays nothing to fight. Her kit runs without a resource bar, so Broken Wings, Ki Burst and Valor return purely on cooldown, and Runic Blade converts each of those casts into extra basic-attack damage. Yone builds Flow instead, and his openers are committal: Mortal Steel only dashes once two stacks of Gathering Storm are up, and Soul Unbound leaves his body behind for the return trip. Ki Burst punishes exactly that pattern, since a stun landing while his spirit is out settles the trade before the shield from Spirit Cleave matters.
Both champions deal physical damage, so armor is the correct answer on either side, though the magic damage on every second Yone attack from Way of the Hunter means a pure armor stack under-defends slightly. Base armor is identical at 33; by level 18 Yone reaches 111.2 armor and 2,405 health against 2,330 on Riven. Both carry a difficulty rating of 8, so execution rather than stats moves this number.
FAQ
No — current data marks this as a counter matchup: Riven has the statistical edge. Yone wins 39.9% of the recorded games.
39.9% from Yone's perspective, measured on patch 16.13.1.
386 ranked games at Emerald rank and above, across all regions.
The current Yone build — items, runes and skill order from the same data set — is on the Yone build page.