

Sivir vs Seraphine Counter Pick
Matchup Summary
What the Data Means
Stage Presence is the mechanic that breaks Sivir’s defensive plan. Every third basic spell Seraphine casts fires twice, which means the one ability Spell Shield blocks is frequently followed immediately by a duplicate of itself. Across a 988-game sample on patch 16.13.1 that produces a 45.1% win rate for Sivir.
Seraphine’s numbers look fragile, 570 base health, 26 armor, 50 attack damage and 2,185 health at level 18, and none of it matters much because she is not required to be in range of anything. Her 525 attack range is longer than Sivir’s 500, Surround Sound shields and hastes nearby allies and heals them if she is already shielded, and Encore charms in a line that extends its range for every champion it touches. Against a marksman whose survival depends on reaching a position and holding it, enemy-side shielding and a long charm are the worst possible pairing.
Sivir’s real counterplay is tempo. Ricochet clears waves faster than Seraphine can with High Note alone, Boomerang Blade damages on both passes, and On The Hunt lets a team convert a shove into map movement before the enemy support has cooldowns back. Mixed damage from Seraphine means neither armor nor magic resist alone answers her, and Sivir’s own 30 and 30 defensive split leaves her exposed either way. Seraphine’s listed difficulty is 0 against Sivir’s 4, a reminder that this is not a matchup lost to execution. Pages: Sivir, Seraphine.
FAQ
No — current data marks this as a counter matchup: Seraphine has the statistical edge. Sivir wins 45.1% of the recorded games.
45.1% from Sivir's perspective, measured on patch 16.13.1.
988 ranked games at Emerald rank and above, across all regions.
The current Sivir build — items, runes and skill order from the same data set — is on the Sivir build page.