

Seraphine vs Kalista Counter Pick
Matchup Summary
What the Data Means
Kalista’s mobility comes with a condition attached. Martial Poise only lunges while a basic attack or Pierce is winding up, so her repositioning is tied to attacking, and attacking means standing at 525 units, the same distance Seraphine occupies. Seraphine holds 57.7% from 366 meetings on patch 16.13.1, graded Easy, which is what happens when an immobile mage is allowed to trade at the marksman’s own distance.
Beat Drop damages and impairs movement in a line, and because Stage Presence doubles every third basic spell, that impairment can arrive twice in one exchange. Kalista starts thinner at 560 health and 24 armor against 570 and 26, then overtakes decisively by level 18 with 2,498 health and 112.4 armor to Seraphine’s 2,185 and 97.4, which sets a clock on the matchup. Her damage is physical and arrives through spears released by Rend, so armor scales well against her, while Seraphine’s mixed profile leaves no single clean answer in return. Fate’s Call pulls her Oathsworn to her and converts them into a knock-back dash, an engage that plays around a stationary target, so Seraphine’s positioning has to account for two champions arriving together; Surround Sound has to be spent before that happens rather than after. Both move at 330 and both spend Mana. Execution ratings read 7 for Kalista and 0 for Seraphine, so part of the recorded gap reflects how much less can go wrong on one side of it.
FAQ
Yes — Seraphine holds the statistical advantage in this matchup. Seraphine wins 57.7% of the recorded games.
57.7% from Seraphine's perspective, measured on patch 16.13.1.
366 ranked games at Emerald rank and above, across all regions.
The current Seraphine build — items, runes and skill order from the same data set — is on the Seraphine build page.