Seraphine
Kalista
VS

Seraphine vs Kalista Counter Pick

ADC 57.7% Win Rate (Seraphine) 366 games Patch 16.13.1 Easy for Seraphine

Matchup Summary

Perspective
Seraphine
Opponent
Kalista
Role
ADC
Type
Seraphine is favored
Win Rate
57.7% for Seraphine
Sample Size
366 ranked games
Patch
16.13.1
Source
op.gg ranked data · refreshed every 48h

What the Data Means

Kalista’s mobility comes with a condition attached. Martial Poise only lunges while a basic attack or Pierce is winding up, so her repositioning is tied to attacking, and attacking means standing at 525 units, the same distance Seraphine occupies. Seraphine holds 57.7% from 366 meetings on patch 16.13.1, graded Easy, which is what happens when an immobile mage is allowed to trade at the marksman’s own distance.

Beat Drop damages and impairs movement in a line, and because Stage Presence doubles every third basic spell, that impairment can arrive twice in one exchange. Kalista starts thinner at 560 health and 24 armor against 570 and 26, then overtakes decisively by level 18 with 2,498 health and 112.4 armor to Seraphine’s 2,185 and 97.4, which sets a clock on the matchup. Her damage is physical and arrives through spears released by Rend, so armor scales well against her, while Seraphine’s mixed profile leaves no single clean answer in return. Fate’s Call pulls her Oathsworn to her and converts them into a knock-back dash, an engage that plays around a stationary target, so Seraphine’s positioning has to account for two champions arriving together; Surround Sound has to be spent before that happens rather than after. Both move at 330 and both spend Mana. Execution ratings read 7 for Kalista and 0 for Seraphine, so part of the recorded gap reflects how much less can go wrong on one side of it.

FAQ

Yes — Seraphine holds the statistical advantage in this matchup. Seraphine wins 57.7% of the recorded games.