

Orianna vs Azir Counter Pick
Matchup Summary
What the Data Means
Azir carries a difficulty rating of 9, the consequence of a kit where every point of damage runs through Sand Soldiers that must be placed before they do anything. Orianna rates a 7 and shares his 525 attack range, so the matchup turns less on numbers than on whose setup resolves first. Across 251 games on patch 16.13.1 she comes out at 54.2%, rated Easy.
- Arise! is a two-step commitment. Soldiers replace his basic attack inside their range and Conquering Sands sends them forward, both telegraphing the ground he needs to hold.
- Shifting Sands is his only escape. The dash travels to a soldier, giving Command: Shockwave a predictable destination to punish.
- Emperor’s Divide is defensive as often as offensive. A wall of charging soldiers is strong, but spending it to survive removes his engage for the next fight.
The statlines reinforce that. Azir holds 575 base health and 25 armor against 565 and 20, so neither survives a clean combo, yet Orianna’s 2,435 health at level 18 edges his 2,411 and Command: Protect adds a shield he has no equivalent for. His damage is mixed while hers is purely magic, which makes magic resist the clearer early purchase for Azir, while she cannot dismiss armor entirely against a mixed profile.
FAQ
Yes — Orianna holds the statistical advantage in this matchup. Orianna wins 54.2% of the recorded games.
54.2% from Orianna's perspective, measured on patch 16.13.1.
251 ranked games at Emerald rank and above, across all regions.
The current Orianna build — items, runes and skill order from the same data set — is on the Orianna build page.