

Nautilus vs Rell Counter Pick
Matchup Summary
What the Data Means
Two very different profiles meet in the Support lane: Nautilus the tank/support hybrid, Rell the tank/support hybrid. 3,160 tracked games on 16.13.1 put Nautilus at a 44.7% win rate into Rell. Sitting 5.4 points below the 50% line marks Rell as a genuine problem pick for Nautilus.
Nautilus threatens Depth Charge; Rell counters through Ferromancy: Crash Down. Ultimates decide the rest — Depth Charge versus Magnet Storm.
Both Nautilus and Rell threaten mainly mixed damage, so one resistance covers the lane. Level-one bases: Nautilus 646 HP / 39 armour / 32 MR, Rell 620 / 30 / 28. That 9-point armour gap favours Nautilus in the first all-in. Level 18 armour lands at 123 for Nautilus and 98 for Rell. On autos alone the numbers read 61 AD for Nautilus and 55 for Rell. Movement speed: Nautilus 325, Rell 315.
This is a melee mirror in terms of reach — 175 versus 175 — so spacing matters less than ability timing.
Figures refresh from Emerald+ ranked play, so this Nautilus page follows the live meta.
FAQ
No — current data marks this as a counter matchup: Rell has the statistical edge. Nautilus wins 44.7% of the recorded games.
44.7% from Nautilus's perspective, measured on patch 16.13.1.
3,160 ranked games at Emerald rank and above, across all regions.
The current Nautilus build — items, runes and skill order from the same data set — is on the Nautilus build page.