

Miss Fortune vs Seraphine Counter Pick
Matchup Summary
What the Data Means
Seraphine is graded a loss for Miss Fortune across 1,059 games on patch 16.13.1, at 42.8%. Her kit undoes the kind of pressure a marksman applies: Surround Sound shields and hastes nearby allies, and heals them as well when she is already shielded herself, converting repeated chip damage into a stalemate.
Stage Presence is the multiplier. Every third basic spell casts twice, and casting near allies grants bonus magic damage and extra range on her next attack, so the value extracted per cooldown runs higher than 570 base health and 525 attack range would imply. Her output is mixed damage, meaning neither armour nor magic resist alone reduces it cleanly.
Miss Fortune’s advantages are positional and short-lived: 550 attack range against 525, 625 base health against 570, 2,325 health at level 18 against 2,185, and Love Tap paying bonus physical damage on each new target, which suits two enemies standing close together. The difficulty gap is negligible, so no execution error can be relied on.
The complication is Encore, which charms everything it passes and refreshes its range with every champion hit, allied or enemy, so teamfight openings rarely go her way. Make It Rain holding the approach is the practical response, denying ground rather than contesting shields. Forcing a fight before her shield and heal return is the only dependable timing, and that window closes quickly. More on Seraphine.
FAQ
No — current data marks this as a counter matchup: Seraphine has the statistical edge. Miss Fortune wins 42.8% of the recorded games.
42.8% from Miss Fortune's perspective, measured on patch 16.13.1.
1,059 ranked games at Emerald rank and above, across all regions.
The current Miss Fortune build — items, runes and skill order from the same data set — is on the Miss Fortune build page.