Miss Fortune
Seraphine
VS

Miss Fortune vs Seraphine Counter Pick

ADC 42.8% Win Rate (Miss Fortune) 1,059 games Patch 16.13.1 Hard for Miss Fortune

Matchup Summary

Perspective
Miss Fortune
Opponent
Seraphine
Role
ADC
Type
Seraphine counters Miss Fortune
Win Rate
42.8% for Miss Fortune
Sample Size
1,059 ranked games
Patch
16.13.1
Source
op.gg ranked data · refreshed every 48h

What the Data Means

Seraphine is graded a loss for Miss Fortune across 1,059 games on patch 16.13.1, at 42.8%. Her kit undoes the kind of pressure a marksman applies: Surround Sound shields and hastes nearby allies, and heals them as well when she is already shielded herself, converting repeated chip damage into a stalemate.

Stage Presence is the multiplier. Every third basic spell casts twice, and casting near allies grants bonus magic damage and extra range on her next attack, so the value extracted per cooldown runs higher than 570 base health and 525 attack range would imply. Her output is mixed damage, meaning neither armour nor magic resist alone reduces it cleanly.

Miss Fortune’s advantages are positional and short-lived: 550 attack range against 525, 625 base health against 570, 2,325 health at level 18 against 2,185, and Love Tap paying bonus physical damage on each new target, which suits two enemies standing close together. The difficulty gap is negligible, so no execution error can be relied on.

The complication is Encore, which charms everything it passes and refreshes its range with every champion hit, allied or enemy, so teamfight openings rarely go her way. Make It Rain holding the approach is the practical response, denying ground rather than contesting shields. Forcing a fight before her shield and heal return is the only dependable timing, and that window closes quickly. More on Seraphine.

FAQ

No — current data marks this as a counter matchup: Seraphine has the statistical edge. Miss Fortune wins 42.8% of the recorded games.