

Lux vs Amumu Counter Pick
Matchup Summary
What the Data Means
The sample is thin at 182 games on patch 16.13.1, so the 44.5% figure for Lux is best read as a direction rather than a precise value. The mechanics stand on their own regardless: Amumu opens with Bandage Toss, a stun that pulls him to a target from far beyond his 125-unit attack range, and Lux answers with no dash, no cleanse, 580 base health and 21 armor.
Points that decide the exchange:
- Cursed Touch makes his targets take bonus true damage from magic damage, so Lux’s own output accelerates the death of whoever he has attacked.
- Despair drains a percentage of maximum health every second, which armor from support items does nothing to reduce.
- Light Binding is the one tool that answers the engage, binding up to two units, but it has to be held rather than spent as poke.
- Prismatic Barrier travels to friendly targets it touches rather than locking onto one, so a carry already pulled by Bandage Toss can still be covered.
Amumu’s 685 base health with 33 armor rising to 101 makes him difficult to burst before Curse of the Sad Mummy is available, and his difficulty rating of 3 against Lux’s 5 keeps his execution consistent while hers has to be exact. Both spend Mana and both deal magic damage, so the enemy carry needs only one resistance to answer the pair of them.
FAQ
No — current data marks this as a counter matchup: Amumu has the statistical edge. Lux wins 44.5% of the recorded games.
44.5% from Lux's perspective, measured on patch 16.13.1.
182 ranked games at Emerald rank and above, across all regions.
The current Lux build — items, runes and skill order from the same data set — is on the Lux build page.