Kai'Sa
Seraphine
VS

Kai’Sa vs Seraphine Counter Pick

ADC 43.5% Win Rate (Kai'Sa) 1,992 games Patch 16.13.1 Hard for Kai'Sa

Matchup Summary

Perspective
Kai'Sa
Opponent
Seraphine
Role
ADC
Type
Seraphine counters Kai'Sa
Win Rate
43.5% for Kai'Sa
Sample Size
1,992 ranked games
Patch
16.13.1
Source
op.gg ranked data · refreshed every 48h

What the Data Means

Kai’Sa is a marksman/mage hybrid, Seraphine a support/mage hybrid, and they meet in the ADC lane. Over 1,992 ranked games on patch 16.13.1, Kai’Sa closes out 43.5% of them. Sitting 6.5 points below the 50% line marks Seraphine as a genuine problem pick for Kai’Sa.

Kai’Sa and Seraphine overlap on physical damage, so itemisation converges rather than splits. Level-one bases: Kai’Sa 640 HP / 25 armour / 30 MR, Seraphine 570 / 26 / 30. Level 18 armour lands at 96 for Kai’Sa and 97 for Seraphine. Base attack damage is 59 against 50, so Kai’Sa wins the raw auto-attack exchange. Kai’Sa walks at 335 and Seraphine at 330, so Kai’Sa dodges skillshots a fraction easier.

Kai’Sa looks for Supercharge (E); Seraphine answers with High Note (Q). Ultimates decide the rest — Killer Instinct versus Encore.

With both sitting in ranged range (525 against 525), neither side gets a free poke pattern.

Sample size counts as much as the number — 1,992 games for Seraphine here. No hand-editing here — the Kai’Sa figures come straight from ranked play.

FAQ

No — current data marks this as a counter matchup: Seraphine has the statistical edge. Kai'Sa wins 43.5% of the recorded games.