

Kai’Sa vs Seraphine Counter Pick
Matchup Summary
What the Data Means
A 1,992-game sample on patch 16.13.1 puts Kai’Sa at a 43.5% win rate against Seraphine, a poor result by any standard and a Hard rating. The obstacle is not statistical noise but damage type: Seraphine is listed as mixed, so the armor Kai’Sa naturally accumulates covers only part of what lands on her.
- Range parity. Both stand at 525 attack range, and Stage Presence adds range to Seraphine’s next basic attack after she casts near allies, so stepping forward to punish a spent rotation is rarely free.
- Every third spell twice. Stage Presence double-casts each third basic ability, turning a single Beat Drop into a repeated movement-impairing line, which is exactly what stops Kai’Sa from stacking Plasma through Second Skin.
- Health gap. Kai’Sa carries 640 base health and 2,374 at level 18 against 570 and 2,185, so she absorbs the chip damage better than the win rate alone suggests.
The practical line is magic resistance earlier than a marksman usually wants it, since 30 base magic resistance does not absorb High Note and Encore, and using Void Seeker at maximum distance to mark before committing Killer Instinct. Seraphine’s kit rewards positioning over mechanics, so waiting for an error takes patience rather than skill expression. Kai’Sa’s full profile lists the Living Weapon thresholds worth building toward.
FAQ
No — current data marks this as a counter matchup: Seraphine has the statistical edge. Kai'Sa wins 43.5% of the recorded games.
43.5% from Kai'Sa's perspective, measured on patch 16.13.1.
1,992 ranked games at Emerald rank and above, across all regions.
The current Kai'Sa build — items, runes and skill order from the same data set — is on the Kai'Sa build page.