

Gnar vs Irelia Counter Pick
Matchup Summary
What the Data Means
Irelia reaches 200 units, 25 further than Gnar, which is unusual for a melee champion and means she wins the plain auto-attack trade before abilities are counted at all. Gnar’s record is 44.6% over 1,285 games on patch 16.13.1.
Bladesurge refreshes whenever it kills a target or strikes a marked one, so wave management doubles as mobility and Gnar cannot hold ground that the minion line lets her dash through. Defiant Dance reduces the physical damage she takes while charging, and Gnar’s profile is mixed rather than magic, so part of every trade is absorbed by a button instead of by resistances. Flawless Duet stuns between two converging blades, pinning him for a follow-up that 540 starting health and 1,883 at level 18 cannot absorb — Irelia finishes at 2,585 health and 115.9 armor.
Ionian Fervor stacks attack speed on spell hits, making short trades the only ones worth taking, and Gnar has tools for that. Boomerang Throw slows on the throw and returns for a second pass, its cooldown reduced if he catches it, and maximum Rage swaps him into a frame that survives Vanguard’s Edge. Move speed is level at 335, and her 36 starting armor against his 32 gives her the better opening frame as well. Irelia runs on mana while Rage only accumulates in combat. She rates 5 for execution against his 8.
FAQ
No — current data marks this as a counter matchup: Irelia has the statistical edge. Gnar wins 44.6% of the recorded games.
44.6% from Gnar's perspective, measured on patch 16.13.1.
1,285 ranked games at Emerald rank and above, across all regions.
The current Gnar build — items, runes and skill order from the same data set — is on the Gnar build page.