

Gangplank vs Quinn Counter Pick
Matchup Summary
What the Data Means
Blinding Assault is the ability that never shows up in a stat comparison. Quinn calls Valor to mark an enemy and hinder its vision, and a champion delivering damage through basic attacks, with Trial by Fire, keg detonations and 64 AD behind them, loses more from that than the wording suggests. Gangplank sits at 46.2% over 407 top games on patch 16.13.1.
Spacing is the second layer: 525 attack range against 125. Harrier marks targets periodically and turns her next attack into bonus physical damage, so the poke refreshes without a cooldown to track.
Her frailty is real but hard to reach: 565 HP and 28 armor at level one, 2,384 and 107.9 at level 18, against 630 and 31 rising to 2,568 and 110.9, and she moves at 330 against 345. Vault dashes to a target, deals damage, slows it and then leaps off, which is the single moment Quinn stands inside Powder Keg distance and the moment Remove Scurvy is worth saving for. Behind Enemy Lines gives her map speed no keg setup can match. Both sides deal physical damage, so armor is efficient in either direction, and difficulty ratings read 9 against 5. Heightened Senses grants her Attack Speed and Move Speed after striking a marked target and reveals a wide area on cast, which means an approach through unwarded ground is usually spotted before it lands.
FAQ
No — current data marks this as a counter matchup: Quinn has the statistical edge. Gangplank wins 46.2% of the recorded games.
46.2% from Gangplank's perspective, measured on patch 16.13.1.
407 ranked games at Emerald rank and above, across all regions.
The current Gangplank build — items, runes and skill order from the same data set — is on the Gangplank build page.