

Aurora vs Fizz Counter Pick
Matchup Summary
What the Data Means
In Mid, this is Aurora versus Fizz — a mage/assassin hybrid against a assassin/fighter hybrid. 668 tracked games on 16.13.1 put Aurora at a 45.2% win rate into Fizz. Sitting 4.8 points below the 50% line marks Fizz as a genuine problem pick for Aurora.
Track Across the Veil on Aurora and Chum the Waters on Fizz — the lane swings on those two. Ultimates decide the rest — Between Worlds versus Chum the Waters.
The 550-versus-175 attack range gap means Aurora can contest the wave from outside Fizz’s reach. Fizz has to create the opening before the trade maths turn around — a gap-closer, a freeze, or help from the jungle.
Neither profile surprises the other: Aurora and Fizz are both magic threats. Level-one bases: Aurora 607 HP / 23 armour / 32 MR, Fizz 640 / 26 / 32. Level 18 armour lands at 100 for Aurora and 104 for Fizz. On autos alone the numbers read 53 AD for Aurora and 58 for Fizz.
Treat 668 games as the confidence attached to 45.2%.
FAQ
No — current data marks this as a counter matchup: Fizz has the statistical edge. Aurora wins 45.2% of the recorded games.
45.2% from Aurora's perspective, measured on patch 16.13.1.
668 ranked games at Emerald rank and above, across all regions.
The current Aurora build — items, runes and skill order from the same data set — is on the Aurora build page.