

Aurora vs Malphite Counter Pick
Matchup Summary
What the Data Means
Aurora is a mage/assassin hybrid, Malphite a tank/mage hybrid, and they meet in the Top lane. The sample behind this page is 285 games from patch 16.13.1, and Aurora wins 44.9% of them. A deficit of 5.1 points is what earns Malphite its counter flag in this matchup.
The 550-versus-125 attack range gap means Aurora can contest the wave from outside Malphite’s reach. The burden is on Malphite: Aurora has no reason to walk into an even fight.
Aurora and Malphite overlap on magic damage, so itemisation converges rather than splits. The stat sheet reads 607 HP and 23 armour for Aurora against 665 and 40 for Malphite. Early physical trades read in Malphite’s favour thanks to 17 more armour. Level 18 armour lands at 100 for Aurora and 124 for Malphite. On autos alone the numbers read 53 AD for Aurora and 62 for Malphite.
Aurora looks for The Weirding (E); Malphite answers with Seismic Shard (Q). The pressure spikes when Between Worlds and Unstoppable Force come online together.
A 5/10 difficulty rating on Aurora, against 2/10, means the sample includes plenty of players still learning it. Aurora players logged 285 of these games to produce the 44.9% figure. No hand-editing here — the Aurora figures come straight from ranked play.
FAQ
No — current data marks this as a counter matchup: Malphite has the statistical edge. Aurora wins 44.9% of the recorded games.
44.9% from Aurora's perspective, measured on patch 16.13.1.
285 ranked games at Emerald rank and above, across all regions.
The current Aurora build — items, runes and skill order from the same data set — is on the Aurora build page.