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Complete List of Safe and Door Codes in 007 First Light

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4 hours ago vpesports

In spy action games, codes for safes and closed doors are commonplace. “007 First Light” is no exception. Here, James Bond has to keep looking for four-digit combinations scattered across the levels. The best part is that most of them are optional. But the rewards and workarounds— and they often hide useful bonuses—are worth spending a minute searching for.

And one more thing that makes life easier: the game does not require you to find any hints beforehand. Have you seen the safe? Enter the code right away — even if you haven’t found the note or hint on the wall yet. The mechanics work without progress flags.

Below are all the codes in chronological order of passage. Take note.

How to open safe in Carpathia Hotel

Carpathia Hotel safe code

There are two locks here. The first is the laundry room door, combination 1805. It will open access to a utility room where you can get ammo or a first-aid kit. The second is the safe in the manager’s office, code 1952.

There is usually something valuable inside for the current mission.

Where to find door code in London Museum

London Museum maintenance door

The code for the maintenance door in the courtyard. When you dial, you enter service corridors, which often become a shortcut to the goal. Or they hide a collector’s item there.

Password to safe in Webb Corporation penthouse

Hotel manager office clue

Safe deposit box in a luxury apartment. Apparently, the developers decided that the owners of such apartments do not like to memorize numbers — the combination is quite simple. But don’t yawn.

Codes of armory and test chamber of MI6 laboratory

MI6 laboratory test chamber

There are two codes in a row. The first one is from the door of the armory, 1324. The second one is from the strength testing chamber, 4397.

The latter is especially interesting: you can test experimental equipment inside. Or just break down a couple of virtual walls.

Secret code from safe in archive of Antarctica

The safe is in the ice vault. What’s in there is a secret, but it’s usually an upgrade for a weapon or a key card that unlocks an additional location.

In general, nothing complicated. Enter the codes as they appear, and the “Bond” will thank you with pleasant bonuses. By the way, if you suddenly forget the combination, you can always return to this list — it is compiled specifically for such cases.

Table of all access codes and rewards for hacking

Are you looking for up-to-date passwords for all closed locations and hiding places? We have compiled an exhaustive table with all access codes so that you don’t miss any improvements or story items.

Below are seven key combinations distributed over five missions. The table is optimized for quick search: press Ctrl+F, enter the name of the desired location and instantly receive the code.

List of game items and passwords for hiding places

Location Target Object Access Code Obstacle Type Reward / Hack Result
Hotel Carpathia Laundry Room Door 1805 Door Ammo, medkit
Hotel Carpathia Manager’s Safe 1952 Safe Mission item
London Museum Maintenance Door 3256 Door Bypass route, collectible item
Webb Corporation Safe 1493 Safe Basic resources
MI6 — Q Laboratory Armory Door 1324 Door Tactical gear
MI6 — Q Laboratory Testing Chamber 4397 Door Experimental gear
Antarctica — Archive Vault Safe 1864 Safe Weapon upgrade, unique keycard

Important rules for safe breaking during passage

To optimize the passage and not lose access to valuable content, keep in mind the three fundamental rules of working with objects:

  • Absolute static: Game codes are fixed. The combinations do not change upon repeated play (New Game+) and remain identical at any difficulty level.
  • Chronological sequence: The order of the rows in the table strictly corresponds to the stage of the story campaign. Use this list as a step-by-step navigator.
  • Point of no return: The key card hidden in the safe of the Antarctic Archive location (code 1864) is the trigger for accessing the secret zone. If you complete the chapter and leave the location before activating this map, the additional route will be permanently blocked as part of the current passage. Be careful!

Next Guide: Fireplace Puzzle Solution — Lion, Goat, Snake Order.

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