Apex Legends opened its second Marked Ranked Ladder on 18 August. The competition remains active through 23 August. Five-day ladders give players additional matches before each placement closes.
The Marked season also reworked Bloodhound and updated World’s Edge. Loba and Rampart received stronger abilities, while energy weapons gained a revised system. Corrupted Attachments add another equipment choice during matches.
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The second competition runs for five days
Ranked Ladder Two runs from 18 through 23 August. The developers extended ranked ladders to five days during the Marked season. The extra time increases available sessions for different regions. A fixed window separates ladder placement from the normal ranked split. Players compare results gathered during the same period. Later ladders begin with their own dates and standings.
Connection quality and available time still affect individual participation. A five-day period offers more choices than a short weekend. It does not guarantee equal match counts for every player. Ladder Three follows from 25 through 30 August. Another schedule begins on 1 September. Those separate windows prevent one continuous total from covering the whole season.
| Ranked event | Start date | End date |
|---|---|---|
| Second event | 18 August | 23 August |
| Third event | 25 August | 30 August |
| Fourth event | 1 September | 6 September |
| Fifth event | 8 September | 13 September |
Bloodhound receives new tools for tracking opponents. Bloodhound received a broad ability rework when Marked launched. The passive shows enemy footsteps and supports easier White Raven activation. The tactical scan now adds four snapshots after its first three seconds. These snapshots extend tracking without providing constant vision through walls. Opponents still move between each recorded position. Bloodhound players interpret the sequence before choosing an approach.
The new Allfather’s Cloak ultimate creates a device that hides nearby characters. Its area affects teammates and enemies. The cloak lasts twelve seconds after a character leaves the device area. Firing a weapon or receiving damage breaks the concealment. The ability therefore supports ambushes and retreats rather than permanent invisibility. Upgrade choices add further interactions with scans and ravens.
Loba reaches high positions more quickly
Loba‘s tactical activation time dropped from 0.6 seconds to 0.4 seconds. Its projectile range increased by about fifteen percent. Travel time also fell by roughly thirty percent. These changes reduce the exposed pause before a teleport. Longer range creates additional routes across cover and elevation. Poor landing choices still leave Loba visible after arrival.
Black Market Boutique now has a 120-second cooldown instead of 150 seconds. Squads therefore access nearby loot more often during a full match. The ultimate still reveals activity to attentive opponents. Loba‘s changes support survival and team resources rather than direct weapon damage. Their effect depends on route planning and available loot. Ranked Ladder Two provides a large current test.
Which Marked change affects matches most?
Rampart gains faster upgrades and movement
Rampart‘s Battle Modder passive now unlocks restricted attachments fifty percent faster. Her walls also start with more health at earlier EVO levels. Both changes improve setup before the final circles. Movement with Sheila becomes faster while the weapon spins or fires. Rampart therefore spends less time locked into one slow position. Opponents still punish exposed use without cover.
These updates address different stages of a match. Faster attachments matter during looting and early fights.

Stronger walls and improved movement become more visible during later defence. Rampart remains dependent on placement and preparation. A rushed wall provides less value than protected cover. The new values reduce that weakness without removing it.
Several weapons and the World’s Edge map received updates
Marked revised the energy weapon system and added Corrupted Attachments. Those attachments offer stronger effects with their own conditions. Players compare them with regular equipment during every loot route. World’s Edge received changes across several familiar areas. Updated paths alter rotations and defensive positions. Earlier map knowledge still helps, but several routes now require new decisions.
The season also fixed unintended hiding spots on multiple maps. Alter and Loba exploit locations received targeted corrections. Those changes reduce positions that did not match the intended design. Ranked matches combine all these systems inside one result. Legend changes, loot, and map routes influence each placement. No single update explains every ladder movement.
Four later competitions follow the same schedule
Ranked Ladder Two closes on 23 August. Ladder Three follows from 25 through 30 August. Additional periods run from 1 through 6 September and 8 through 13 September. Separate windows reveal whether early Marked patterns continue. Bloodhound use may change as opponents learn the cloak. Loba and Rampart results may also shift across different maps.
Five-day periods provide enough matches for visible standings. They remain shorter than a full ranked season. A strong ladder finish therefore represents one defined interval. The current competition supplies the first active comparison after Ladder One. Its final positions require the 23 August closing data. Until then, every completed match changes the standings.
