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Halo: Campaign Evolved gets critical patch with fixes and save risk

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6 days ago vpesports

Halo Studios announced a major patch for Halo: Campaign Evolved—it will reach players next week, between August 17th and 21st. The remake of the legendary campaign, released on July 28th for PS5, Xbox Series X/S, and Windows, will finally receive the fixes fans have been waiting for since launch.

The studio has rolled out a list of five key new features, and they don’t just address bugs—they even touched the graphics settings, which have been requested almost daily. Tellingly, the update will bring not only pleasant little tweaks but also a rather unpleasant surprise for those stuck mid-mission.

So, what exactly will change? Firstly, Sergeant Johnson’s AI will finally stop blocking progress—the developers have tweaked its behavior. Secondly, Jackals are now easier to stun: just hit their arms or legs, and they’re no longer as dangerous. Marines and their infected counterparts will now correctly use assault rifles when the Magnified Skull modifier is activated; previously, they would simply drop their weapons at the most inopportune moments. And, most pleasingly, we’ve added the ability to disable chromatic aberration and film grain—these annoying effects will no longer ruin the gameplay. And, of course, stability has been improved across all platforms—the game now runs smoothly.

But there’s a catch. After installing the patch, all saves made during a mission will no longer work. However, unlocked levels and checkpoints will remain—so if you get stuck in the middle of a difficult stage, it’s best to complete it before the update is released, otherwise you’ll have to replay it. Be especially careful on higher difficulties—every step is precious there.

The update isn’t coming out of nowhere. Halo: Campaign Evolved, despite critical acclaim, failed to meet sales expectations. According to analysts, approximately 1.2 million copies were sold in the first two weeks, earning approximately $67 million. The platform breakdown is as follows: 42% on Xbox, 41% on PS5 (approximately 544,000 copies), and 17% on Steam. The main reason is the lack of multiplayer, which, you must admit, is quite unusual for Halo. Polished single-player missions are great, but without online battles, the game loses some of its soul.

However, the patch is intended to restore audience trust and address the rough edges that marred the experience from the very beginning. If the developers continue in the same spirit, the project has every chance of becoming fully playable. In the meantime, complete your missions before it’s too late.

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