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Lords of the Fallen Just Got Russian Localization Three Years After Launch — And That’s Not the Only Thing That Changed

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Some games launch without a certain language and just stay that way forever. Lords of the Fallen decided three years wasn’t too late to fix that. On August 15, Hexworks and CI Games released update 2.5.593, and the headline feature is official Russian text localization — menus, subtitles, item descriptions, the works. Back at launch in 2023, that option simply didn’t exist, and anyone who wanted to untangle the game’s fairly dense lore around Mournstead had to rely on English or community-made fan translations.

The patch is already live on PC via Steam, with Xbox Series X|S and PlayStation 5 versions set to follow shortly.

What’s Actually Localized in Lords of the Fallen: Text or Voice Acting

Worth clearing this up right away, since it’s the first question most players ask: there’s no Russian voice acting here. The localization is text-only — interface, menus, item descriptions, dialogue, and subtitles are translated, while character voices remain in their original recorded languages, typically English.

That’s standard practice for the genre, though. Even a heavyweight like Elden Ring went years without full dubbing in several languages, relying on subtitles instead. Given how much of Lords of the Fallen’s storytelling lives in item descriptions and NPC dialogue rather than cutscenes, a solid text translation covers most of the ground that used to make players tune out the narrative entirely.

Patch 2.5.593: What Changed in Combat Beyond the Language Update

Localization isn’t the only reason to jump back in. The developers reworked how boss weapon special attacks unlock, and that change hits gameplay harder than it might first appear.

Character wielding a bow battling a spiked monster and enemies in a dark forest at dusk — Lords of the Fallen gameplay, illustrating article on Russian localization and the 2.5.593 patch

Previously, unlocking a special move required completing a separate condition — usually a quest chain tied to that specific weapon. Now the special becomes available the moment your character’s stats meet the weapon’s requirement, regardless of the weapon’s upgrade level. The studio was upfront about why: players wanted to experiment with boss weapons mid-run, not after they’d already finished the quest that used to gate them.

The quests that previously unlocked these specials haven’t disappeared — they’re still in the game, just repurposed to hand out upgrade materials instead. So the system got more flexible without being scrapped outright.

Boss Weapon Bug Fixes

Weapon Issue Fix
St. Latimer’s Relic Spear Could fire its special indefinitely one-handed at half a Withered charge, and showed the wrong charge cost when two-handed Charge cost and activation logic corrected
Silent Saint’s Halberd Refused to fire one-handed at exactly one charge Activation now works correctly
Queen’s Head Hammer Fired without the two charges it was supposed to require Charge requirement restored

These look like minor fixes on paper, but details like this decide whether a boss weapon is actually viable to build around or just a nice-looking item sitting unused in your inventory.

Why the Co-Op Save Corruption Fix Is the Real Headline of This Patch

Strip away the headline-grabbing localization news, and the most consequential fix in 2.5.593 is something else entirely: a critical bug that could corrupt save files after leaving another player’s co-op session.

For a game where cooperative play is widely considered one of its strongest features, that bug was about as bad as it gets — spend hours playing with a friend, then walk away with a broken save. Alongside the fix, the update also added new combat hints, apparently aimed at newcomers who are just now picking up the game thanks to the language update.

What Lords of the Fallen’s Russian Localization Signals About the Sequel

The timing here isn’t a coincidence. Lords of the Fallen 2 already had Russian localization confirmed before launch — meaning the publisher is factoring in Russian-speaking players from the start this time, rather than bolting on a translation years after release like it did with the original.

Warrior with a sword and a glowing blue artifact overlooking a gothic castle amid mountains under a crimson sunset — atmospheric Lords of the Fallen scene

The wait for the sequel just got longer, though. In June, CI Games pushed Lords of the Fallen 2 from late 2026 to Q1 2027. CEO Marek Tyminski cited two reasons for the delay.

  • Combat rework based on playtesting. The studio has been working with a dedicated team of genre veterans, and their feedback required more time to integrate and polish.
  • An overcrowded release window. Late 2026 is set to include Grand Theft Auto 6, Onimusha: Way of the Sword, and Valor Mortis. CI Games didn’t want to compete with that lineup for attention and chose a quieter release window instead.

According to Tyminski, Lords of the Fallen 2 is already fully playable from start to finish — so this isn’t a delay driven by missing content, but a deliberate call about polish and market positioning. The sequel is headed to PC (Steam, Epic Games Store), PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.

Is It Worth Going Back to Lords of the Fallen Now

For anyone who shelved the game because of the language barrier, August 2026 is a natural moment to return. Russian text removes the biggest obstacle to actually following the story, boss weapons are easier to build around without chasing quest chains, and the co-op save fix makes multiplayer noticeably safer.

If you already played through Lords of the Fallen in English, a second run purely for the localization won’t change your read on the combat or level design — but it will let you finally read everything you used to skim past or look up online. And for newcomers who were waiting for exactly this kind of update, patch 2.5.593 quietly resolves three separate problems at once: language, combat, and technical stability.

What’s next? Expect the localization push to extend further as Lords of the Fallen 2 approaches, with a sequel that — unlike the original — appears to be treating its Russian-speaking audience as part of the plan from day one, not an afterthought three years down the line.

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