It seems that 2026 will be a time of great change for ARC Raiders fans, as the developers are preparing a large-scale landing of new locations. The publisher, apparently, decided not just to expand the territory, but to radically change the rules of the game on every piece of land. Virgil Watkins, by the way, stated bluntly in an interview with GamesRadar: the Embark Studios team does not stamp decorations, but creates unique game ecosystems in fact.
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Overview of new ARC Raiders locations and gameplay

The most interesting thing about this announcement is the approach to content. The developers of ARC Raiders apparently want to get away from the monotony in which only textures change on different maps. In future updates, we are waiting for zones that, frankly, will dictate our pace of passage. In one location, you’ll encounter cramped corridors and instant skirmishes, while in the other, you’ll encounter vast expanses where navigation will turn into a separate quest.
Interestingly, however, Embark Studios plans to introduce specific weather effects and unique sets of opponents for each map. Along the way, loot and tasks will also be shuffled — this is logical if the studio wants to keep online. The contrast between the compact arenas and the giant open spaces is likely to be the main feature of the update.
Guide to vertical biomes and battles in Arc Raiders
It seems that the developers decided to finally bury the “flat” gameplay, turning the attacks in Arc Raiders into real chess on steroids, where victory, to be honest, is forged on the roofs, not on the ground. In new locations like the Blue Gate or the Spaceport, verticality is not just a pretty background, but in fact the main tool for survival. Whoever rides the high ground first, it seems, will dictate the terms, turning a dangerous raid into a controlled loot hunt.

Battle tactics in the Buried City and Spaceport
Admittedly, the level design has become more aggressive than the cars themselves, and this is especially noticeable in the Buried City. Here, by the way, the transition from the dusty streets to the debris of the upper floors is the only way to shoot down the sights of the turrets, which simply lose sight of you when you abruptly change levels. The AI’s mechanics of losing a target work flawlessly: it’s worth diving behind a ledge at a different height, and the same Hornets apparently fall into a stupor, giving you those very seconds to recharge.
In the Spaceport, the situation generally reaches the point of absurdity — vertical maneuvers on containers allow you to bypass the tunnel vision of ARC robots and hit their vulnerable points from the flank. Practice shows that rotating by floors and ziplines reduces your time under direct fire by an impressive 40%. Compared to the usual plain running, this is, in fact, a legal cheat for immortality.
The best gadgets and meta builds for mobility
Actually, the current meta has been completely redesigned for hook shots and jump modules, which have become mandatory for any adequate build. Using such devices in Blue Gate raids, by the way, increases the win rate by a good 25%, because mobility is now more important than thick armor. Teams that ignore heights, along the way, drain up to 70% of all skirmishes simply because of their predictability to the enemy.
The anti—Harvest tactic works interestingly: while this boss is tinkering with loot, one jump diagonally down and you’re already out of the kill zone, as the giants’ aiming slows down when the target moves vertically. Combine ziplines with throwing grenades from above — this is, in truth, the best way to annihilate a group of opponents while remaining relatively safe.
Guide to survival and farming in the biomes of ARC Raiders
In order not to become easy prey, VPEsport recommends that you familiarize yourself with the arcraidersmaps.app application in advance — it clearly shows all the layers of biomes and key points of the farm. In combat with ARC, by the way, try to change your height every 10 seconds using 3-4 different firing angles. Ideally, your synergy should look like this: one raider connects the bottom, the second controls the sky, and the third flanks the zipline.
In short, remember: in the new biomes, any open plain is, in fact, a death trap set by turrets. Plan your escape routes to another level even before the shooting starts. In a tough PVPVE environment, this tactic will allow you to safely evacuate with your loot pockets full while less savvy competitors figure things out below. Logical, powerful, and as efficient as possible.
Prospects for a film adaptation of the ARC Raiders universe

By the way, the fate of the ARC Raiders franchise may not be limited to PC monitors alone. Patrick Cederlund, who heads the studio, let it slip: the filmmakers literally overwhelmed them with offers. Apparently, the producers are so hooked on the world of the game that it’s only a matter of time before a TV series or a full—length movie about the universe. In general, it’s cool when a young franchise immediately targets the transmedia giants.
Technical updates and development of ARC Raiders
In general, 2026 looks like a point of no return. Embark Studios is clearly betting on a variety of “experiences”. To be honest, in the genre of action shooters, it is a fresh look at level design that often saves a project from oblivion. Actually, replacing passive expectation with active exploration of anomalous zones is what we are waiting for. That’s how ARC Raiders looks promising right now, and with the new maps, the project can turn into a top segment leader. In fact, it’s a pleasure to watch the Swedes rebuild the genre.
