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Deltarune Chapter 5 Complete Guide: Festival Secrets, Pair Choices, and Future Chapter Impact

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3 hours ago vpesports

Chapter 5 of Deltarune kicks off not in some dark dungeon, but right in the middle of a lively town festival. Kris, Susie and Noelle head over together – and yes, it’s Susie and Noelle’s first official date, with Kris awkwardly playing third wheel. Even so, the trio can actually have a solid time if you know where to look. We’ve mapped out every single one of the 15 interactive distractions on offer, from fried octopus balls to voting for festival royalty. Don’t miss a beat.

How to Clear the Festival Without Ever Doubling Back

Toby Fox’s level design here is surprisingly linear – the festive streets stretch in a straight line from the school gates all the way to the entrance of Noelle’s house. Stick to that left‑to‑right axis, resist the urge to zigzag between cross streets, and you’ll naturally hit every activity in one clean sweep. Wandering around randomly not only burns time but also messes with the narrative flow; certain NPCs change their dialogue based on who you’ve already chatted with, so a chaotic path can leave you scratching your head. The golden rule? March forward like a procession, no detours.

Asgore flower shop festival

One hard and fast tip: stay well clear of Asgore’s flower stall until you’ve checked off every other marker on the map. That spot is the point of no return – the game will throw up an unavoidable prompt to head to the beach, and if you say yes, the festival gates slam shut behind you. Think of Asgore as the area’s final boss; approach him only after you’ve fully cleared the zone.

Full Activity Table – What, Where, and Why It Matters

No. Activity Location and Landmarks Secrets and Content Links
1 Fried Octopus Balls Right across the road from the school Starting point of the route.
2 Water Shooting Gallery Next to the octopus stall Worth doing; it only takes a few seconds.
3 Strength Tester To the left of the shooting gallery Helps decide who to pair up with.
4 Conversation with the Priest At the entrance to the local church Unlocks a unique note about Hero Boom from Chapter 4.
5 “Cursed Blood” Interactive Table inside the church hall Contextual lore for attentive players.
6 Church Coffin Inside the church Bring Susie with you for her reaction.
7 Local Fortune Teller Church courtyard A prophecy for the current chapter.
8 Mega Cinnamon Buns Next street, right by the diner A small snack before the wheel.
9 Ferris Wheel Ride Left of the diner building A scene with Sans and another important pairing choice.
10 Ice Cream Stand Across the intersection from the Ferris wheel A refreshing dialogue trigger.
11 Temmie Caricature Slightly right of the ice cream stand Funny art from a cult-favorite character.
12 Wall near Napstablook’s House Near the caricature drawing spot Hidden mention of Temmie from Chapter 4.
13 King and Queen Elections Along the main road just past the caricatures Berdly is actively campaigning here.
14 Berdly’s Monologue To the right of the voting area He launches into a rant about a “pity date”.
15 Asgore’s Flower Stand To the right of Berdly’s position Finale. Point of no return and automatic transition to the beach.

Hidden Easter Eggs and Missable Interactions

A couple of neat secrets are almost impossible to miss if you’re paying attention. That oversized teacup sitting by the caricature stall (activity #11) – click it while you’re checking out Temmie’s art, and you’ll get a very short but amusing dialogue. Same goes for Kris’s house: Toriel’s busy gardening out front, and the game lets you comment on it, but you can’t actually go inside. The house sits right between the church square and the diner, so you can trigger that little line without going out of your way.

Sans Ferris wheel scene

The bonus live performance at Noelle’s house, however, is a bit more tucked away. Look for the large gates on the left side of the voting booth area (#13). Head through them right after you’ve browsed the candidate list, but before you talk to Berdly. That way you won’t have to backtrack from the opposite end of the street – a small but satisfying efficiency.

One important caveat: those Chapter‑4 callbacks – like the priest’s confession or the wall message at Napstablook’s – only trigger if you made the right choices in your previous save file. If your save doesn’t meet those conditions, don’t panic; the interactions still work, they’ll just give generic dialogue. Your perfect speed‑run route won’t break either way.

Does Skipping Activities Actually Affect the Main Plot?

Short answer: not yet – at least not in any obvious way. I’ve run through Chapter 5 multiple times, skipped a few stalls here and there, and the core story beats remained identical. No locked endings, no missing scenes.

But – and it’s a big but – some activities feel like they’re laying groundwork for later. The king/queen vote, for instance, is directly tied to Susie and Noelle’s budding romance (remember, you helped Susie pick out her outfit earlier). It wouldn’t be shocking if those ballot results come back to shape their relationship in Chapters 6 or 7 – maybe determining a specific dialogue branch or even a minor outcome. Toby Fox has a history of making seemingly trivial choices echo down the line (hello, Undertale). So while it’s pure speculation right now, I’d still recommend voting with care – and maybe keep a backup save just in case.

Festival king queen voting

We’ll update this guide the moment any concrete evidence surfaces. For now, treat every interaction as a potential butterfly effect.

After the Festival – Where to Go and What to Expect

Once you’ve had your fill of fried snacks and Ferris wheel banter, head back to Asgore’s flower stall. That’s where the game will give you a clear choice: either call it a night and head straight to the lake, or poke around a bit longer. If you’ve already checked everything, just pick the beach – but if you’re unsure, take that extra minute to double‑check any lingering question marks.

Choosing the beach triggers a series of romantic cutscenes that feel like the real emotional payoff of the chapter. The atmosphere turns intimate, the dialogue lands with that signature Fox blend of warmth and awkwardness, and you can tell this is where the Susie‑Noelle arc really starts to bloom. Don’t rush through it – soak in the writing.

One last tip before you go: if you haven’t yet watched the performance at Noelle’s house (through the gates by the voting booth), do it now – it’s a short, charming duet that adds a lovely layer to the chapter’s closing moments. And if you’re curious about alternate pairings for the Ferris wheel, consider reloading an earlier save to see how different characters react – the community has already spotted subtle variations that make a second playthrough worthwhile.

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