The Story of Diana
A Faith the Mountain Tried to Erase
Diana carries a crescent moonblade in devotion to the Lunari, a religion nearly stamped out across the lands surrounding Mount Targon. She wears armor the color of snow lit by night, a visual marker of the silver moon’s power that the faithful of Targon, a mountain home to Aspects and cosmic power, worked for generations to suppress.
No Longer Entirely Herself
What sets Diana apart from other Lunari is what happened to her body. A power belonging to an Aspect from somewhere past Targon’s high peak now lives inside her, and that gift is the reason she is not fully human anymore. She is still working out what the power is meant for and what it has turned her into, which leaves her caught between the faith she serves and the being she has become.
A Rival Written in the Stars
That unresolved identity plays out most directly in her relationship with Leona, described as star-crossed, two figures pulled toward and against each other by forces neither fully controls. In combat, Diana channels that same tension. Her passive, Moonsilver Blade, cleaves nearby foes every third strike and speeds her up after casting a spell. Crescent Strike marks enemies with Moonlight, letting Lunar Rush dash to them without a cooldown; the spell is cheap and quick to recharge, so a missed cast rarely costs her much. Pale Cascade wraps her in three detonating orbs and a temporary shield that only lasts a few seconds before it breaks. Her ultimate, Moonfall, draws in everything nearby before crashing the moon’s weight down if a champion is caught in the pull. Every piece of her kit reflects someone built around pull and impact, drawing enemies toward her the way the moon pulls tides, then unleashing a power she is still learning to hold.
GalleryDiana Art


