

Teemo vs Rumble Counter Pick
Matchup Summary
What the Data Means
Rumble pays for his abilities with Heat rather than mana, and the resource cuts both ways: at 50% Heat he enters the Danger Zone and every basic ability gains bonus effects, while pushing past the top of the bar shuts his casting down. Junkyard Titan sits at the ceiling of the difficulty scale, 10 against Teemo’s 6, and the recorded outcome tracks who mismanages more often. Teemo takes 56.2% over 518 games on patch 16.13.1.
Range does the rest of the work. Flamespitter burns in a cone in front of Rumble for three seconds, and at 500 units of attack range Teemo can hold the lane outside it while the Heat bar climbs for nothing. Electro Harpoon fixes that problem, slowing and cutting magic resist with two stored charges, and harpoons into Flamespitter genuinely threaten 615 base health. The Equalizer then lays a wall of flame across the lane, which punishes a retreat taken in a straight line rather than around the fire. Rumble is otherwise the tougher body at 640 HP, 36 armor and 115.9 armor at eighteen, moving at 345 against 330. Everything he deals is magic, so one resist item answers the entire kit. Blinding Dart is worth less than usual against a caster and is better saved for the step forward behind Scrap Shield. The Rumble profile lays out the Heat thresholds in full.
FAQ
Yes — Teemo holds the statistical advantage in this matchup. Teemo wins 56.2% of the recorded games.
56.2% from Teemo's perspective, measured on patch 16.13.1.
518 ranked games at Emerald rank and above, across all regions.
The current Teemo build — items, runes and skill order from the same data set — is on the Teemo build page.