

Vex vs Sion Counter Pick
Matchup Summary
What the Data Means
A tank occupying the mid role is a different problem from an assassin, and the numbers agree: Vex takes 44.4% of 126 games on patch 16.13.1 in a matchup graded hard. The sample is small, so the exact figure will drift between patches, but the shape of the loss is structural.
Sion’s defensive floor is the issue. He opens with 655 health and 36 armor, adds permanent maximum health through kills with Soul Furnace on top of the shield that ability provides, and Glory in Death reanimates him after dying with rapid attacks that heal him. Removing him once does not remove him from the fight, and Vex’s burst is sized for mages with 2,358 health at level 18. His 68 base attack damage is the highest figure on either sheet, and Decimating Smash knocks up if it charges long enough, which is on its own enough to end a trade.
Range is the compensation, 550 against 175, and Sion moves at 345 to her 335, which matters because Unstoppable Onslaught ramps in speed and cannot be feared out of by Doom ‘n Gloom once committed. Roar of the Slayer reduces armor and slows, and it passes through minions, giving him ranged pressure he otherwise lacks. The workable plan is Looming Darkness placed to deny a safe approach and Personal Space saved for the charge, accepting that a champion rated 5 for difficulty rarely misplays that sequence.
FAQ
No — current data marks this as a counter matchup: Sion has the statistical edge. Vex wins 44.4% of the recorded games.
44.4% from Vex's perspective, measured on patch 16.13.1.
126 ranked games at Emerald rank and above, across all regions.
The current Vex build — items, runes and skill order from the same data set — is on the Vex build page.