

Veigar vs Draven Counter Pick
Matchup Summary
What the Data Means
Draven brings the larger starting health pool at 675 against 580, and it does not save him: the 16.13.1 sample of 298 games returns 58.4% the other way. Primordial Burst grows against a wounded target, so the opening pool matters far less than how quickly the first half of it disappears.
Three moving parts define the exchange:
- Both fire from 550 units, so Draven cannot collect axes from a position of total safety.
- Blood Rush grants movement and attack speed that refreshes on every caught Spinning Axe, which makes his path readable — he walks to where the axe will land, and the cage is placed there.
- Stand Aside knocks targets aside and slows, but it is his only disruption; once spent, Event Horizon has no answer.
Damage types split cleanly. Veigar deals magic damage, Draven physical, so the two defensive purchases never overlap. Veigar’s 18 base armor and 106.4 at level 18 form the weakest defensive line here against 29 and 105.5, which is why a missed cage tends to end with a dead mage rather than a poked one. The rest of the numbers describe the trade plainly: 62 base attack damage against 52, 330 movement speed against 340. Difficulty ratings are 7 and 8, and League of Draven pays him bonus gold for every kill he does convert.
FAQ
Yes — Veigar holds the statistical advantage in this matchup. Veigar wins 58.4% of the recorded games.
58.4% from Veigar's perspective, measured on patch 16.13.1.
298 ranked games at Emerald rank and above, across all regions.
The current Veigar build — items, runes and skill order from the same data set — is on the Veigar build page.