

Vayne vs Heimerdinger Counter Pick
Matchup Summary
What the Data Means
Both fire from 550 units, so the usual marksman advantage disappears and the ground between them decides everything. Heimerdinger owns that ground: 40.3% from a 139-game sample on patch 16.13.1.
H-28 G Evolution Turret is the reason — a rapid-fire cannon with a secondary pass-through beam that holds a zone permanently. Silver Bolts stacks reset when the target changes, and Tumble spends a cooldown to reposition around a structure that never moves. Add CH-2 Electron Storm Grenade, which stuns on a direct hit, Hextech Micro-Rockets converging from long range, and UPGRADE!!! making whichever of those lands next considerably worse to absorb.
The stat sheet reinforces the pattern. Heimerdinger carries 558 health at level 1 and 2,343 at 18 against Vayne‘s 550 and 2,301, moves at 340 to her 330, and Hextech Affinity grants further movement speed near allied towers and his own turrets. His 56 base attack damage against 60 barely matters, since almost none of his output comes from attacking. The damage is magic, so the stat under pressure is 30 base magic resistance rather than armor, and both champions spend Mana holding their positions. Both are rated 8 for difficulty. The practical adjustment is early magic resistance instead of a second attack-speed component, and saving Condemn for the inventor rather than spending it on a turret.
FAQ
No — current data marks this as a counter matchup: Heimerdinger has the statistical edge. Vayne wins 40.3% of the recorded games.
40.3% from Vayne's perspective, measured on patch 16.13.1.
139 ranked games at Emerald rank and above, across all regions.
The current Vayne build — items, runes and skill order from the same data set — is on the Vayne build page.