

Teemo vs Jarvan IV Counter Pick
Matchup Summary
What the Data Means
Teemo is a marksman/mage hybrid, Jarvan IV a fighter/tank hybrid, and they meet in the jungle. The sample behind this page is 204 games from patch 16.13.1, and Teemo wins 44.6% of them. Sitting 5.4 points below the 50% line marks Jarvan IV as a genuine problem pick for Teemo.
Teemo holds a 325-unit range advantage (500 to 175), and that shapes how the matchup is traded out. Until Jarvan IV closes that 175-to-500 gap, Teemo dictates the pace.
mixed damage sits on both sides of this matchup, which simplifies what Teemo and Jarvan IV build against each other. Level-one bases: Teemo 615 HP / 24 armour / 30 MR, Jarvan IV 640 / 36 / 32. The 12-armour edge belongs to Jarvan IV. Level 18 armour lands at 100 for Teemo and 114 for Jarvan IV. On autos alone the numbers read 54 AD for Teemo and 64 for Jarvan IV. That 330-versus-340 difference matters most when either leaves the matchup.
The exchange usually opens with Toxic Shot (E) or Dragon Strike (Q). The pressure spikes when Noxious Trap and Cataclysm come online together.
Pair 44.6% with its 204 games and patch 16.13.1 before calling the matchup settled. No hand-editing here — the Teemo figures come straight from ranked play.
FAQ
No — current data marks this as a counter matchup: Jarvan IV has the statistical edge. Teemo wins 44.6% of the recorded games.
44.6% from Teemo's perspective, measured on patch 16.13.1.
204 ranked games at Emerald rank and above, across all regions.
The current Teemo build — items, runes and skill order from the same data set — is on the Teemo build page.