

Ryze vs Jayce Counter Pick
Matchup Summary
What the Data Means
In Mid, this is Ryze versus Jayce — a mage against a fighter/marksman hybrid. The sample behind this page is 184 games from patch 16.13.1, and Ryze wins 39.7% of them. A deficit of 10.3 points is what earns Jayce its counter flag in this matchup.
One threat is magic (Ryze), the other physical (Jayce), and their item paths diverge from there. Starting health splits 620 to 590 in Ryze’s favour, with armour at 22 against 22. Ryze scales to 2728 health by 18 while Jayce reaches 2443. Base attack damage is 55 against 59, so Jayce wins the raw auto-attack exchange. Speed reads 340 to 335, handing Ryze the better rotations.
Track Rune Prison on Ryze and Mercury Cannon / Mercury Hammer on Jayce — the lane swings on those two. Level six shifts things: Realm Warp on one side, Mercury Cannon / Mercury Hammer on the other.
Range decides much of the early game: Ryze attacks from 550 units, Jayce from 125. Jayce has to create the opening before the trade maths turn around — a gap-closer, a freeze, or help from the jungle.
Read 39.7% as a trend: 184 games is useful, not final.
FAQ
No — current data marks this as a counter matchup: Jayce has the statistical edge. Ryze wins 39.7% of the recorded games.
39.7% from Ryze's perspective, measured on patch 16.13.1.
184 ranked games at Emerald rank and above, across all regions.
The current Ryze build — items, runes and skill order from the same data set — is on the Ryze build page.