

Rumble vs Heimerdinger Counter Pick
Matchup Summary
What the Data Means
40.8% from 103 games on patch 16.13.1 is a harsh result, though the sample is small enough that the exact figure should be held loosely. The direction is not in doubt: both champions want to control ground, and Heimerdinger controls it from 550 units while Rumble has to stand at 125 with no dash to get there.
H-28 G Evolution Turret does the work Flamespitter is supposed to do, without requiring the enemy in melee range and without spending Heat. Hextech Micro-Rockets converge from long range, and CH-2 Electron Storm Grenade stuns anything hit directly, which is a hard interrupt on an approach that has no mobility behind it. Hextech Affinity then grants move speed near allied towers and his own turrets, so chasing him into that setup is worse than it looks. Both deal magic damage, and Rumble’s 28 base magic resist is the lower value against Heimerdinger’s 30. Rumble’s genuine advantages are physical: 640 base health against 558, 2,425 at level 18 against 2,343, 36 base armor against 19, and 345 move speed against 340. They only convert if The Equalizer is placed to cut the retreat rather than to add damage, and if Scrap Shield is saved for the grenade, which UPGRADE!!! can empower into something considerably harder to walk through. Full ability text: Heimerdinger.
FAQ
No — current data marks this as a counter matchup: Heimerdinger has the statistical edge. Rumble wins 40.8% of the recorded games.
40.8% from Rumble's perspective, measured on patch 16.13.1.
103 ranked games at Emerald rank and above, across all regions.
The current Rumble build — items, runes and skill order from the same data set — is on the Rumble build page.