

Rumble vs Teemo Counter Pick
Matchup Summary
What the Data Means
The gap is spatial before it is anything else. Teemo attacks from 500 units, Rumble from 125, and Rumble has no dash to close it. Over 516 games on patch 16.13.1 that produces a 44.0% result, and the supporting details all point the same way.
- Toxic Shot poisons on every attack and keeps damaging for four seconds afterward, so trades happen whether or not Rumble consents to them.
- Move Quick passively raises Teemo’s move speed until an enemy champion or turret strikes him, offsetting his 330 base against Rumble’s 345 and making the approach unreliable.
- Noxious Trap covers the ground Rumble has to walk across, and Guerrilla Warfare turns any brush into an ambush position.
- Blinding Dart matters less against an ability-based champion, but it still removes the basic attacks used between casts.
Rumble’s case rests on durability and damage type. He carries 640 base health against 615 and 36 base armor rising to 115.9 against 24 and 100.5, while Teemo’s mixed profile means only part of his output meets that armor. Scrap Shield inside the Danger Zone supplies both the shield and the speed burst needed for the final stretch, and a connected Flamespitter at high Heat kills quickly. Teemo’s difficulty rating of 6 against Rumble’s 10 makes the mistakes asymmetric, and every wasted Danger Zone window simply hands the distance back. Reference: Teemo.
FAQ
No — current data marks this as a counter matchup: Teemo has the statistical edge. Rumble wins 44.0% of the recorded games.
44.0% from Rumble's perspective, measured on patch 16.13.1.
516 ranked games at Emerald rank and above, across all regions.
The current Rumble build — items, runes and skill order from the same data set — is on the Rumble build page.