

Rumble vs Teemo Counter Pick
Matchup Summary
What the Data Means
Two very different profiles meet in the Top lane: Rumble the fighter/mage hybrid, Teemo the marksman/mage hybrid. The sample behind this page is 516 games from patch 16.13.1, and Rumble wins 44.0% of them. That is 6.0 points under even, which is why Teemo is listed among the champions Rumble struggles into.
Range decides much of the early game: Teemo attacks from 500 units, Rumble from 125. Rumble wins only by collapsing the distance, which usually means a cooldown or a gank.
A missed The Equalizer from Rumble hands Teemo the window to land Move Quick. Whoever spends The Equalizer or Noxious Trap first hands the other a window. Rumble pays in Heat, Teemo in Mana, so extended trades drain them at different rates.
Shared damage type here — magic for Rumble as well as Teemo. Rumble opens on 640 health and 36 armour, Teemo on 615 and 24. That 12-point armour gap favours Rumble in the first all-in. Rumble scales to 2425 health by 18 while Teemo reaches 2383. Base attack damage is 64 against 54, so Rumble wins the raw auto-attack exchange. There is a movement gap too: 345 for Rumble, 330 for Teemo.
Rumble is the more demanding of the two to pilot (10/10 versus 6/10), which quietly shapes the win rate. Read 44.0% as a trend: 516 games is useful, not final. The page tracks Rumble against Teemo continuously rather than freezing on one patch.
FAQ
No — current data marks this as a counter matchup: Teemo has the statistical edge. Rumble wins 44.0% of the recorded games.
44.0% from Rumble's perspective, measured on patch 16.13.1.
516 ranked games at Emerald rank and above, across all regions.
The current Rumble build — items, runes and skill order from the same data set — is on the Rumble build page.