

Nautilus vs Mel Counter Pick
Matchup Summary
What the Data Means
Two very different profiles meet in the Support lane: Nautilus the tank/support hybrid, Mel the mage/support hybrid. The sample behind this page is 817 games from patch 16.13.1, and Nautilus wins 60.2% of them. A 10.2-point edge is what puts this matchup in Nautilus’s column.
Nautilus threatens Depth Charge; Mel counters through Rebuttal. Whoever spends Depth Charge or Golden Eclipse first hands the other a window.
Range decides much of the early game: Mel attacks from 550 units, Nautilus from 175. That forces Nautilus to play around cooldowns and pathing rather than raw stats.
Both Nautilus and Mel threaten mainly mixed damage, so one resistance covers the lane. Starting health splits 646 to 630 in Nautilus’s favour, with armour at 39 against 21. Nautilus absorbs early autos better by 18 armour. By level 18 that becomes 2346 health and 123 armour for Nautilus against 2313 and 109 for Mel. Nautilus also hits harder before items — 61 AD to 54. Movement speed: Nautilus 325, Mel 330.
817 games sit behind that figure, and it moves whenever Nautilus or Mel gets tuned. Everything comes from Emerald+ solo queue and refreshes without manual input.
FAQ
Yes — Nautilus holds the statistical advantage in this matchup. Nautilus wins 60.2% of the recorded games.
60.2% from Nautilus's perspective, measured on patch 16.13.1.
817 ranked games at Emerald rank and above, across all regions.
The current Nautilus build — items, runes and skill order from the same data set — is on the Nautilus build page.