

Lucian vs Seraphine Counter Pick
Matchup Summary
What the Data Means
Two very different profiles meet in the ADC lane: Lucian the marksman/assassin hybrid, Seraphine the support/mage hybrid. 1,105 tracked games on 16.13.1 put Lucian at a 42.8% win rate into Seraphine. That is 7.2 points under even, which is why Seraphine is listed among the champions Lucian struggles into.
A missed The Culling from Lucian hands Seraphine the window to land Surround Sound. Level six shifts things: The Culling on one side, Encore on the other.
Shared damage type here — physical for Lucian as well as Seraphine. Before items it is 641 HP, 28 armour, 30 MR for Lucian; 570, 26, 30 for Seraphine. By level 18 that becomes 2341 health and 99 armour for Lucian against 2185 and 97 for Seraphine. On autos alone the numbers read 60 AD for Lucian and 50 for Seraphine. There is a movement gap too: 335 for Lucian, 330 for Seraphine.
This is a ranged mirror in terms of reach — 500 versus 525 — so spacing matters less than ability timing.
Read 42.8% as a trend: 1,105 games is useful, not final. The page tracks Lucian against Seraphine continuously rather than freezing on one patch.
FAQ
No — current data marks this as a counter matchup: Seraphine has the statistical edge. Lucian wins 42.8% of the recorded games.
42.8% from Lucian's perspective, measured on patch 16.13.1.
1,105 ranked games at Emerald rank and above, across all regions.
The current Lucian build — items, runes and skill order from the same data set — is on the Lucian build page.