

Jhin vs Seraphine Counter Pick
Matchup Summary
What the Data Means
Jhin is a marksman/mage hybrid, Seraphine a support/mage hybrid, and they meet in the ADC lane. The sample behind this page is 2,290 games from patch 16.13.1, and Jhin wins 45.2% of them. Sitting 4.8 points below the 50% line marks Seraphine as a genuine problem pick for Jhin.
This is a ranged mirror in terms of reach — 550 versus 525 — so spacing matters less than ability timing.
The exchange usually opens with Captive Audience (E) or High Note (Q). The pressure spikes when Curtain Call and Encore come online together.
physical damage sits on both sides of this lane, which simplifies what Jhin and Seraphine build against each other. Level-one bases: Jhin 655 HP / 24 armour / 30 MR, Seraphine 570 / 26 / 30. Level 18 armour lands at 104 for Jhin and 97 for Seraphine. Jhin also hits harder before items — 61 AD to 50.
No hand-editing here — the Jhin figures come straight from ranked play.
FAQ
No — current data marks this as a counter matchup: Seraphine has the statistical edge. Jhin wins 45.2% of the recorded games.
45.2% from Jhin's perspective, measured on patch 16.13.1.
2,290 ranked games at Emerald rank and above, across all regions.
The current Jhin build — items, runes and skill order from the same data set — is on the Jhin build page.