

Fizz vs Nasus Counter Pick
Matchup Summary
What the Data Means
Nasus turns every extended fight into a scaling problem. Siphoning Strike grows permanently whenever it finishes a target, and Wither decelerates both Move Speed and Attack Speed on one champion, stripping away the mobility the Fizz plan depends on. Over 104 jungle games on patch 16.13.1, Fizz sits at a 39.4% win rate, so the first champion clearly loses the matchup. The sample is small enough that a few dozen games would move the figure, yet the base stats point the same way: Nasus opens with 650 HP, 34 armor and 67 AD against 640 HP, 26 armor and 58 AD, and travels at 350 Move Speed versus 335.
Range is the one clean advantage, 175 against 125, and Nimble Fighter lets Fizz walk through units while subtracting a flat amount from every incoming hit, which softens repeated Siphoning Strikes. Playful / Trickster carries the rest: its untargetable window can void a Wither or a Spirit Fire, and the slam still resolves afterwards. Chum the Waters rarely finishes the job alone, because Fury of the Sands adds Health and attack range on top of 2,418 HP and 113.9 armor at level 18. Mixed damage keeps part of the Fizz output relevant through stacked armor, but magic resistance is level at 32 on both sides, so the itemisation answer runs in one direction only.
FAQ
No — current data marks this as a counter matchup: Nasus has the statistical edge. Fizz wins 39.4% of the recorded games.
39.4% from Fizz's perspective, measured on patch 16.13.1.
104 ranked games at Emerald rank and above, across all regions.
The current Fizz build — items, runes and skill order from the same data set — is on the Fizz build page.