

Ekko vs Nunu & Willump Counter Pick
Matchup Summary
What the Data Means
Ekko is a assassin/mage hybrid, Nunu & Willump a tank/mage hybrid, and they meet in the jungle. The sample behind this page is 469 games from patch 16.13.1, and Ekko wins 45.4% of them. That is 4.6 points under even, which is why Nunu & Willump is listed among the champions Ekko struggles into.
The exchange usually opens with Phase Dive (E) or Consume (Q). Level six shifts things: Chronobreak on one side, Absolute Zero on the other.
This is a melee mirror in terms of reach — 125 versus 125 — so spacing matters less than ability timing.
mixed damage sits on both sides of this matchup, which simplifies what Ekko and Nunu & Willump build against each other. Before items it is 655 HP, 32 armour, 32 MR for Ekko; 610, 29, 32 for Nunu & Willump. By level 18 that becomes 2338 health and 103 armour for Ekko against 2140 and 100 for Nunu & Willump. That 340-versus-345 difference matters most when either leaves the matchup.
Riot scores Ekko at 8/10 for difficulty against 4/10, and that gap alone drags on the average. Stats for Nunu & Willump in this matchup are recalculated automatically for Jungle.
FAQ
No — current data marks this as a counter matchup: Nunu & Willump has the statistical edge. Ekko wins 45.4% of the recorded games.
45.4% from Ekko's perspective, measured on patch 16.13.1.
469 ranked games at Emerald rank and above, across all regions.
The current Ekko build — items, runes and skill order from the same data set — is on the Ekko build page.