

Caitlyn vs Seraphine Counter Pick
Matchup Summary
What the Data Means
On paper Caitlyn should win this on range alone, since 650 beats Seraphine’s 525. In practice the matchup runs the other way: 43.1% across 2,616 games on patch 16.13.1, a large sample and a clearly losing one.
The problem is Seraphine’s damage profile. She deals mixed physical and magic damage rather than a single type, which makes itemizing against her less straightforward than answering a pure mage or a pure marksman. Her passive, Stage Presence, causes every third basic spell to cast twice, effectively doubling her poke and shield uptime in extended trades — something Caitlyn’s Yordle Snap Trap and 90 Caliber Net cannot easily punish from a distance.
Her ultimate compounds the problem. Encore deals damage and charms every target hit, and the range refreshes each time it connects with an allied or enemy champion, meaning a single well-placed cast in a crowded fight can chain across multiple targets. Seraphine’s stats are otherwise unremarkable for the class — 570 HP, 26 armor, 50 base AD, and a listed difficulty of 0 — so the losses here trace to ability interactions rather than raw numbers. Review both kits at the Caitlyn and Seraphine profiles.
FAQ
No — current data marks this as a counter matchup: Seraphine has the statistical edge. Caitlyn wins 43.1% of the recorded games.
43.1% from Caitlyn's perspective, measured on patch 16.13.1.
2,616 ranked games at Emerald rank and above, across all regions.
The current Caitlyn build — items, runes and skill order from the same data set — is on the Caitlyn build page.