

Ashe vs Seraphine Counter Pick
Matchup Summary
What the Data Means
Ashe is a marksman/support hybrid, Seraphine a support/mage hybrid, and they meet in the ADC lane. The sample behind this page is 1,830 games from patch 16.13.1, and Ashe wins 46.1% of them. That is 3.9 points under even, which is why Seraphine is listed among the champions Ashe struggles into.
Ashe looks for Hawkshot (E); Seraphine answers with High Note (Q). Then it becomes Enchanted Crystal Arrow against Encore, and the one still holding it sets the terms.
Ashe and Seraphine overlap on physical damage, so itemisation converges rather than splits. Starting health splits 610 to 570 in Ashe’s favour, with armour at 26 against 26. At full build levels the gap widens to 2327 HP versus 2185, favouring Ashe. Base attack damage is 59 against 50, so Ashe wins the raw auto-attack exchange. Ashe walks at 325 and Seraphine at 330, so Seraphine dodges skillshots a fraction easier.
This is a ranged mirror in terms of reach — 600 versus 525 — so spacing matters less than ability timing.
Sample size counts as much as the number — 1,830 games for Seraphine here. Everything comes from Emerald+ solo queue and refreshes without manual input.
FAQ
No — current data marks this as a counter matchup: Seraphine has the statistical edge. Ashe wins 46.1% of the recorded games.
46.1% from Ashe's perspective, measured on patch 16.13.1.
1,830 ranked games at Emerald rank and above, across all regions.
The current Ashe build — items, runes and skill order from the same data set — is on the Ashe build page.