

Annie vs Ryze Counter Pick
Matchup Summary
What the Data Means
Ryze‘s health climbs to 2,728 at level 18, well above Annie‘s 2,192, yet she still wins 57.1% of their 396 games on patch 16.13.1, a large sample by typical matchup standards. The matchup is rated Easy for her.
- Early lane: Ryze’s Overload requires charging runes through his other spells before it hits full value, a ramp-up period Annie’s Pyromania stun does not need.
- Range: Annie’s 625 edges Ryze’s 550, letting her land Disintegrate pokes he cannot immediately return.
- Difficulty: Ryze rates 7 out of 10 to execute well, reflecting a rune-management kit that rewards patience, patience an early stun-into-Tibbers all-in denies him.
Ryze’s Spell Flux applies a debuff that amplifies the damage of his other abilities, and Rune Prison roots instead of slows once that debuff is active, a combo that takes several seconds of setup to assemble. Annie’s Pyromania offers no such ramp-up: the stun is simply available every fourth cast regardless of the target’s state. Both champions draw from Mana, and their level-one stats sit close together too, 32 magic resist and 55 attack damage for Ryze against 30 magic resist and 50 attack damage for Annie, so the lane is decided more by who forces engagements before the other’s kit is fully assembled than by any underlying stat gap. Ryze’s Realm Warp portal becomes relevant for late-game teamfights, but it does nothing to prevent the lane-phase losses this data reflects.
FAQ
Yes — Annie holds the statistical advantage in this matchup. Annie wins 57.1% of the recorded games.
57.1% from Annie's perspective, measured on patch 16.13.1.
396 ranked games at Emerald rank and above, across all regions.
The current Annie build — items, runes and skill order from the same data set — is on the Annie build page.