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Fragmentary Order — Tarkov in Space, Clones, and Neo-Economics

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2 months ago vpesports

Rant Gaming and Cor3 studios officially unveiled Fragmentary Order, a project fans have already dubbed “Escape from Tarkov in space.” Rumors had been swirling for months, with Nikita Buyanov, head of Battlestate Games, constantly hinting at some connection to the mysterious Cor3 organization. Many thought his new game would be announced at any moment. And now, they’ve arrived.

The presentation was accompanied by a seven-minute CGI trailer. It immediately set the record straight: this is a realistic, hardcore sci-fi multiplayer shooter. The developers themselves describe the genre as “tactical simulation, survival, and risk.” Essentially, it’s a classic Extraction game, only set in space.

Fragmentary Order: What is this game and why is it being compared to Tarkov?

The action takes place in the year 2251. Humanity was once saved by the Core organization—it united the world under a single technological and economic system, brought humanity into the Solar System, and created the global CORIE network. In this network, everything—even wars—is structured, monetized, and tightly controlled. But this control is fraying. Influence fragments, new forces emerge, and conflict returns. Only now, not as chaos, but as industry.

Futuristic solar system war

Players will assume the role of a “Replicated Entity.” It sounds complicated, but in reality, you sit in a secure bunker and remotely control clone soldiers on battlefields across the Solar System. Your goal is to complete contracts, gather resources, and, most importantly, survive.

But simply shooting and running for loot won’t cut it. To climb the high ranks, you’ll have to delve into the local economy, politics, and biotechnology—fortunately, the Fragmentary Order lore supports this.

The World of Fragmentary Order in 2251: Clone Factions and Corporate Wars

Core Corporation pulled humanity out of the climatic collapse in the 2030s. How exactly? It has brought all nations together under a neo—economy where literally everything — resources, conflicts, even death – is monetized through the CORIE network. By 2251, the solar system had long been colonized. Mars has become an industrial hub with biotech factories. Asteroid belts are zones of extraction of rare minerals, from which RepEnt clones are made.

And then the fun begins. The Core monopoly is cracking. Factions like Rant Gaming are emerging, which are crushing influence and unleashing corporate wars for control of CORIE nodes. The whole plot of Fragmentary Order is based on this.

Mars biotech factory city

Neo-Economics Core: Contracts, Reputation, and Clone trading

The basis of the local market is RepEnt contracts. Players buy slots for their consciousness in clones, trade data taken out of raids, and invest in pumping bunkers. Without this, they simply won’t be allowed to go on high-level missions near Jupiter. Corporations earn reputation for loot. Example: rare neurochips from Mars double the income, but there is a risk — the loading of consciousness fails, and the clone is lost. The black market is also thriving here. Pirates resell biomodifications, avoiding Core sanctions.

Neoeconomics Mechanics

Neoeconomic Element Mechanic Risk/Bonus
RepEnt Slots Clone purchase/upgrading Upload failure — rank loss
CORIE-Trading Data/Loot for credits Factional sanctions — -50% income
Biomods Clone body enhancements Overheating — permanent debuff

Biomodification of RepEnt clones: implants, tactics and risks

The clones of RepEnt are the technical peak of the year 2251. Neural interfaces synchronize the pilot’s brain with the body in just 0.3 seconds. The cost of speed is overheating, which causes phantom pains. Modifications are divided into two types. Tactical: exoskeletons for working in zero gravity on asteroid belts. Lethal: Neurotoxins that dissolve enemy armor in 8 seconds. Core deliberately limits the best implants for beginners. First, farm your reputation on the Lunar Ruins, then upgrade to Martian prosthetics with regeneration. No indulgences.

Cybernetic soldier implants combat

Fragmentary Order Gameplay: Extraction Mechanics in Space

The cycle will be recognizable to anyone who played Escape from Tarkov:

  • Infiltrated the conflict zone;
  • Completed missions, looted resources;
  • Used ground assets;
  • Find a way to escape alive.

The developers promise advanced ballistics, a complex health system (not just hitpoints), huge maps, vehicles, expanded mobility, and deep weapon customization. Plus, the use of cutting-edge technology in combat. Sounds ambitious.

The economy is also not simple. You’ll have to build relationships with corporations, invest in personal infrastructure, and rely on high-tech solutions. Without these, you won’t be able to make it to the top ranks.

Early Access via ARG: How to Get into the Fragmentary Order Beta

Access to the first builds will be available through an alternative real-world game on the official COR3 website. You’ll need to explore the system’s hidden layers, mine resources, build your reputation, and rise in rank. The developers envision these actions shaping the game’s metagame—meaning the community itself will influence balance and content.

Incidentally, the concept of “seated assassins”—remotely controlling clones—is nothing new to science fiction. It was featured in the film Mr. Nobody (2009) and the TV series Altered Carbon, where consciousnesses were uploaded into new bodies. But this is the first time such a setting has been used in hardcore extraction shooters. And this is, perhaps, Fragmentary Order’s main draw.

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