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Marvel Rivals Tackles the 30 FPS Glitch

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1 year ago vpesports

The Marvel Rivals development team has finally openly acknowledged a problem that players have been talking about for days. It turned out that when playing at low FPS, the characters actually do less damage than those who run the game on powerful devices. And it’s not a small thing. Such a bias directly affects the balance, spoils the impression of the matches and, frankly, is annoying. The developers confirm: they are aware, they understand and they are not going to ignore the situation.

There is no clear deadline yet, but the team’s attitude is quite combative. According to them, a fix may appear in the near future. The players are asked for a little patience and promise to keep everyone informed. The work on making the gameplay honest and comfortable again is in full swing.

Marvel Rivals: what the community says and what to expect next

Marvel Rivals quickly took its place among the hero shooters after its release in early December 2025. It’s clear that the game was made with a soul: dynamic battles, diverse characters, a recognizable Marvel universe — it all worked. Yes, there were enough arguments about the balance at the start, but on the whole, the project was warmly received. More than 132 thousand reviews on Steam and about 80% approval — the numbers speak for themselves. For a new game, this is a serious result and a clear sign of trust on the part of the players.

Players are happy to immerse themselves in the world of Marvel Rivals, try out heroes, combine abilities, and assemble teams for different game styles. Each character feels different, and that’s what makes the matches come alive. But against this background, the problem with 30 FPS surfaced especially unpleasantly. It turned out that with this frame rate limitation, some characters start to do significantly less damage than they should.

The most complaints are received about Doctor Strange, Magic, Star-Lord, Venom and Wolverine. Players notice that Strange’s spells look weaker than usual, and Venom’s punches lose the very “heaviness” they love him for. Unsurprisingly, discussions quickly heated up: people compare numbers, share videos, and try to figure out what went wrong. As a result, the situation was commented on by a community manager on the official Marvel Rivals Discord server.

Marvel Rivals Community Feedback and Upcoming Fixes

He confirmed that the problems with the movement of heroes at low FPS are also related to damage. This was an important moment for the community: the players were heard, and the bug was officially recognized. The developers emphasize that they are well aware of how technical flaws can disrupt the gaming experience. Now the team is looking for the cause of the failure and honestly says it may take time to fix. At the same time, James, the project’s community manager, expressed the hope that key edits will be included in the Season 1 update, which is scheduled for release on January 11. The patch should address not only the 30 FPS issue, but also other aspects of gameplay.

The closer the update date is, the greater the expectations in the community. Players want to see if the familiar feeling of hero power returns and if the game becomes equally fair for everyone again. This story once again shows how important the dialogue between developers and players is. Openness and regular comments help to maintain trust, even when problems arise. In the meantime, the community is encouraged not to fall out of the game’s life: to discuss, share findings and support each other. Despite the bugs, interest in Marvel Rivals is still alive, and updates loom ahead that give reason for cautious optimism.

Marvel Rivals and the damage problem at 30 FPS

As it turned out, the root of the problem lies in the mechanics of client-side prediction. This technique is often used in online games to reduce the feeling of lags: the character reacts to the player’s actions even before the server confirms everything. In general, the technology is useful, but in Marvel Rivals it unexpectedly had a side effect — especially in damage calculations at a low frame rate.

In one of the updates, the community manager noted that there is no complete list of affected characters yet. But he directly mentioned Wolverine’s abilities — Feral Leap and Savage Claw. This is an alarming signal for players, because many characters depend on specific skills. It was also noticed that the bug is most pronounced when testing on stationary targets, for example, during training. In real matches, the effect may be less obvious, which is why players do not immediately understand why the hero “does not put the squeeze on.”

The problem affects not only personal experience, but also the general meta. If a character becomes weaker due to a bug, they simply stop taking him, and this changes team strategies and the balance of matches. The developers are aware of this and assure that they keep the situation under control.

Marvel Rivals Addresses the 30 FPS Damage Issue

The players were also assured that if Season 1 does not solve the problem completely, fixes will be released in the following patches. Constant feedback is especially important right now. The team carefully reads the reviews and understands that fair competition is the basis of interest in the game. At the same time, the excitement around Marvel Rivals has not gone away. Many are looking forward to the new season, fresh heroes, maps and modes.

The community remains an important part of the project’s development. Players are encouraged to share their experiences, comments, and ideas on forums, social media, and Discord. This live exchange helps you find problems faster and makes the game better. Season 1 is already on the horizon, anticipation is felt in literally every discussion. I want to believe that the developers will not only close the current bugs, but also bring Marvel Rivals to a new level. Judging by their attitude and the activity of the community, the game really has every chance of a bright future.

What aspect of Marvel Rivals are you most excited about for the upcoming Season 1 update?

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